from helpers import * input_map, _, input_directions = read_day(22, False).partition('\n\n') input_map = input_map.split('\n') sample_map, _, sample_directions = ''' ...# .#.. #... .... ...#.......# ........#... ..#....#.... ..........#. ...#.... .....#.. .#...... ......#. 10R5L5R10L4R5L5 '''.strip('\n').partition('\n\n') sample_map = sample_map.split('\n') instruction_regex = re.compile(r'((?:\d+)|[RL])') # print(instruction_regex.findall(sample_directions)) def navigate(input_map: list[str], input_directions: str) -> int: height = len(input_map) print(f'height is {height}') directions = instruction_regex.findall(input_directions) y = 0 x = input_map[y].index('.') print(input_map[y]) print(input_map[-1]) facing = 0 # clockwise for direction in directions: # print(x, y, facing) if direction == 'L': facing = (facing-1) % 4 elif direction == 'R': facing = (facing+1) % 4 else: steps = int(direction) # print(f'moving {steps} steps in facing {facing}') if facing == 0: # Right -> row = input_map[y] for i in range(steps): nx = x + 1 if nx >= len(row) or row[nx] == ' ': # wrap around first_row_wall = 1_000_000 try: first_row_wall = row.index('#') except: print(f'no wall in row {y}, moving to {row.index(".")}') print(row) pass first_row_space = 1_000_000 try: first_row_space = row.index('.') except: print(f'no space in row {y}') pass if first_row_wall <= first_row_space: # print('hit wrapped wall') break else: x = first_row_space elif row[nx] == '#': # wall, stop # print('hit wall') break else: x = nx # print('finished moving right') elif facing == 2: # Left <- row = input_map[y] for i in range(steps): nx = x - 1 if nx < 0 or row[nx] == ' ': # wrap around nx = len(row) - 1 if row[nx] == '#': # print('hit wrapped wall wrapping left') break else: print(f'wrapping left on row {y} - from {x} to {nx}') x = nx elif row[nx] == '#': # wall, stop break else: x = nx elif facing == 1: # Down v for i in range(steps): ny = y + 1 if ny >= height or x >= len(input_map[ny]) or input_map[ny][x] == ' ': # wrap around result = None for r, row in enumerate(input_map): if len(row) > x and row[x] != ' ': if row[x] == '#': break else: result = r break if result is None: break else: y = result elif input_map[ny][x] == '#': # wall, stop break else: y = ny elif facing == 3: # Up ^ for i in range(steps): ny = y-1 if ny < 0 or x >= len(input_map[ny]) or input_map[ny][x] == ' ': # wrap around result = None for r, row in enumerate(reversed(input_map)): if len(row) > x and row[x] != ' ': if row[x] == '#': break else: print(f'wrapping up from {y} to {r}') result = height-1-r break if result is None: break else: y = result elif input_map[ny][x] == '#': # wall, stop break else: y = ny print(x, y, facing) return 1000*(y+1) + 4*(x+1) + facing RIGHT, DOWN, LEFT, UP = 0, 1, 2, 3 def navigate_cube(input_map: list[str], input_directions: str, square_size=50) -> int: # Map is laid out like # 14 # 2 # 53 # 6 # So (5 opposite 4) (1 opposite 3) (2 opposite 6) # def tile(i: int, offset: int = 0, rev_offset: bool = False) -> int: # o = offset % square_size # base = i * square_size # if rev_offset: # return base + (square_size-1) - o # return base + o def edge_wrap(x, y, facing, i, j, next_facing): # Get position along edge if facing == RIGHT: position = y % square_size elif facing == DOWN: position = x % square_size elif facing == LEFT: position = (square_size - 1) - (y % square_size) elif facing == UP: position = (square_size - 1) - (x % square_size) # Align this position to new edge if next_facing == RIGHT: return (i*square_size), ((j+1)*square_size - 1 - position), next_facing elif next_facing == DOWN: return ((i+1)*square_size - 1 - position), (j*square_size), next_facing elif next_facing == LEFT: return ((i+1)*square_size - 1), (j*square_size + position), next_facing elif next_facing == UP: return (i*square_size + position), ((j+1)*square_size - 1), next_facing # if next_facing == RIGHT: # return (i*square_size), (j*square_size + position), next_facing # elif next_facing == DOWN: # return (i*square_size + position), (j*square_size), next_facing # elif next_facing == LEFT: # return ((i+1)*square_size - 1), ((j+1)*square_size - 1 - position), next_facing # elif next_facing == UP: # return ((i+1)*square_size - 1 - position), ((j+1)*square_size - 1), next_facing height = len(input_map) print(f'height is {height}') directions = instruction_regex.findall(input_directions) y = 0 x = input_map[y].index('.') print(input_map[y]) print(input_map[-1]) facing = 0 # clockwise for direction in directions: # print(x, y, facing) if direction == 'L': print('turning L') facing = (facing-1) % 4 elif direction == 'R': print('turning R') facing = (facing+1) % 4 else: steps = int(direction) for i in range(steps): # print(x,y,facing) print(f'Tile ({x//square_size},{y//square_size}) Offset ({x%square_size},{y%square_size}) Facing {facing} [{x},{y}]') nx, ny, n_facing = x, y, facing if facing == 0: # Right -> nx = x + 1 if nx >= len(input_map[y]) or input_map[y][nx] == ' ': # wrap around # 14 # 2 #53 #6 if y < square_size: print('going right from 4 wraps to the right of 3 (right -> left)') nx, ny, n_facing = edge_wrap(x, y, facing, 1, 2, LEFT) if y < 2*square_size: print('going right from 2 wraps to the bottom of 4 (right -> up)') nx, ny, n_facing = edge_wrap(x, y, facing, 2, 0, UP) elif y < 3*square_size: print('going right from 3 wraps to the right of 4 (right -> left)') nx, ny, n_facing = edge_wrap(x, y, facing, 2, 0, LEFT) elif y < 4*square_size: print('going right from 6 wraps to the bottom of 3 (right -> up)') nx, ny, n_facing = edge_wrap(x, y, facing, 1, 2, UP) else: raise ValueError(f'Something went wrong wrapping right at nx={nx}') elif facing == 2: # Left <- nx = x - 1 if nx < 0 or input_map[y][nx] == ' ': # wrap around # 14 # 2 #53 #6 if y < square_size: print('going left from 1 wraps to the left of 5 (left -> right)') nx, ny, n_facing = edge_wrap(x, y, facing, 0, 2, RIGHT) elif y < 2*square_size: print('going left from 2 wraps to the top of 5 (left -> down)') nx, ny, n_facing = edge_wrap(x, y, facing, 0, 2, DOWN) elif y < 3*square_size: print('going left from 5 wraps to the left of 1 (left -> right)') nx, ny, n_facing = edge_wrap(x, y, facing, 1, 0, RIGHT) elif y < 4*square_size: print('going left from 6 wraps to the top of 1 (left -> down)') nx, ny, n_facing = edge_wrap(x, y, facing, 1, 0, DOWN) else: raise ValueError(f'Something went wrong wrapping left at nx={nx}') elif facing == 1: # Down v ny = y + 1 if ny >= height or x >= len(input_map[ny]) or input_map[ny][x] == ' ': # wrap around # 14 # 2 #53 #6 if x < square_size: print('going down from 6 wraps to the top of 4 (down -> down)') nx, ny, n_facing = edge_wrap(x, y, facing, 2, 0, DOWN) elif x < 2*square_size: print('going down from 3 wraps to the right of 6 (down -> left)') nx, ny, n_facing = edge_wrap(x, y, facing, 0, 3, LEFT) elif x < 3*square_size: print('going down from 4 wraps to the right of 2 (down -> left)') nx, ny, n_facing = edge_wrap(x, y, facing, 1, 1, LEFT) else: raise ValueError(f'Something went wrong wrapping down from ny={ny}') elif facing == 3: # Up ^ ny = y-1 if ny < 0 or x >= len(input_map[ny]) or input_map[ny][x] == ' ': # wrap around # 14 # 2 #53 #6 if x < square_size: print('going up from 5 wraps to the left of 2 (up -> right)') nx, ny, n_facing = edge_wrap(x, y, facing, 1, 1, RIGHT) elif x < 2*square_size: print('going up from 1 wraps to the left of 6 (up -> right)') nx, ny, n_facing = edge_wrap(x, y, facing, 0, 3, RIGHT) elif x < 3*square_size: print('going up from 4 wraps to the bottom of 6 (up -> up)') nx, ny, n_facing = edge_wrap(x, y, facing, 0, 3, UP) else: raise ValueError(f'Something went wrong wrapping up from ny={ny}') if input_map[ny][nx] == '#': # wall, stop print(f'Hit wall at [{nx},{ny}]') break else: # move to new position and facing x, y, facing = nx, ny, n_facing print(f'Tile ({x//square_size},{y//square_size}) Offset ({x%square_size},{y%square_size}) Facing {facing}') print(x, y, facing) return 1000*(y+1) + 4*(x+1) + facing # print(navigate_cube(sample_map, sample_directions)) print(navigate_cube(input_map, input_directions)) # Not 19317, not 5501, not 43253, not 59396, not 7287 # 52263??? # You begin the path in the leftmost open tile of the top row of tiles. Initially, you are facing to the right (from the perspective of how the map is drawn). # To finish providing the password to this strange input device, you need to determine numbers for your final row, column, and facing as your final position appears from the perspective of the original map. # Rows start from 1 at the top and count downward; columns start from 1 at the left and count rightward. # (In the above example, row 1, column 1 refers to the empty space with no tile on it in the top-left corner.) # Facing is 0 for right (>), 1 for down (v), 2 for left (<), and 3 for up (^). The final password is the sum of 1000 times the row, 4 times the column, and the facing. # In the above example, the final row is 6, the final column is 8, and the final facing is 0. So, the final password is 1000 * 6 + 4 * 8 + 0: 6032.