ChocolateBird/widgets/PartyMenuCharacter.gd

25 lines
812 B
GDScript3
Raw Normal View History

2023-08-04 01:05:19 +09:30
extends ReferenceRect
func update_labels(data: Dictionary):
var character = data.character_id
$lbl_lv_cur.text = data.level
$lbl_abp_lv_cur.text = data.current_job_level + '-'
$lbl_abp_progress.text = data.current_job_abp + '/'
$lbl_abp_next.text = data.current_job_abp # Revisit
$lbl_hp_cur.text = data.hp_current + '/'
$lbl_hp_max.text = data.hp_max
$lbl_mp_cur.text = data.mp_current + '/'
$lbl_mp_max.text = data.mp_max
$lbl_lv_cur.text = data.level
# Draw character battle sprite in either ref_frontrow or ref_backrow
# THink about status icons
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass