ChocolateBird/test/audio_renderer.gd

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GDScript3
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extends Control
var viewport: Viewport
var render_queue: Array # of PoolByteArrays
var result_queue: Array # of PoolByteArrays
var current_image: Image
var current_tex: ImageTexture # Needed to prevent GC before draw
var waiting_for_viewport: bool
var done_first_draw: bool
func _ready() -> void:
self.viewport = get_parent()
self.render_queue = []
self.result_queue = []
self.waiting_for_viewport = false
self.done_first_draw = false
self.current_image = Image.new()
self.current_tex = ImageTexture.new()
func _process(_delta) -> void:
update()
func _draw() -> void:
# Seems like the first one always fails
if not self.done_first_draw:
self.done_first_draw = true
return
if self.waiting_for_viewport:
# Another node later in the draw sequence can call this within the same frame,
# otherwise, this picks it up the following frame
get_result()
if not self.render_queue:
return
# Draw the next ImageTexture
var data: PoolByteArray = self.render_queue.pop_front()
print(data.subarray(0, 15))
self.current_image.create_from_data(4096, 4096, false, Image.FORMAT_LA8, data)
self.current_tex.create_from_image(self.current_image, Texture.FLAG_FILTER)
self.material.set_shader_param('tex', self.current_tex)
draw_texture(self.current_tex, Vector2.ZERO)
self.waiting_for_viewport = true # Grab the result next draw
func get_result() -> void:
var result_texture := self.viewport.get_texture()
var result_image := result_texture.get_data()
var result_bytes := result_image.get_data()
# Debugging: compare a sequence of all the possible 16bit integers
print_debug('result_image format is %d and has size'%result_image.get_format(), result_image.get_size(), result_bytes.subarray(0, 11))
test_readback(result_bytes)
self.result_queue.append(result_bytes)
self.waiting_for_viewport = false
func test_readback(result_bytes: PoolByteArray):
# Debugging: compare a sequence of all the possible 16bit integers
var buff := StreamPeerBuffer.new()
buff.set_data_array(result_bytes)
var tex_readback = 0
var uv_readback = 0
for i in 0x1000:
tex_readback = buff.get_u16()
uv_readback = buff.get_u16()
if tex_readback != i:
print('tex readback %d (0x%04x) was instead %d (0x%04x)'%[i, i, tex_readback, tex_readback])
if uv_readback != i:
print('uv readback %d (0x%04x) was instead %d (0x%04x)'%[i, i, uv_readback, uv_readback])