2023-08-04 18:17:08 +09:30
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extends Node
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var menu_r5 := 0
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var menu_g5 := 0
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var menu_b5 := 16
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2023-08-16 23:02:59 +09:30
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var theme := preload('res://theme/menu_theme.tres')
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2023-08-04 18:17:08 +09:30
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var border_image: Image = preload('res://theme/border.png')
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var border_texture := preload('res://theme/border_imagetexture.tres')
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var border_stylebox := preload('res://theme/border_stylebox.tres')
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const r1 := Rect2(4, 3, 2, 4)
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const r2 := Rect2(3, 4, 4, 2)
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func update_menu_color() -> void:
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var c := Color(menu_r5/31.0, menu_g5/31.0, menu_b5/31.0)
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# print(c)
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border_image.fill_rect(r1, c)
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border_image.fill_rect(r2, c)
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border_texture.set_data(border_image)
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func set_menu_color_555(r5: int, g5: int, b5: int) -> void:
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self.menu_r5 = r5
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self.menu_g5 = g5
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self.menu_b5 = b5
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self.update_configuration_warning()
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2023-08-04 22:11:42 +09:30
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# Not really theme as such, move later?
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const icon_ability_command := preload('res://theme/icons/ability_command.tres')
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const icon_ability_character := preload('res://theme/icons/ability_character.tres')
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const icon_ability_party := preload('res://theme/icons/ability_party.tres')
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const icon_ability_menu := preload('res://theme/icons/ability_menu.tres')
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func get_ability_icon(id: int) -> Texture:
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if id < 128:
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return icon_ability_command
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if ((0x9A <= id) and (id <= 0x9E)) or (id == 0xA0):
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return icon_ability_party
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return icon_ability_character
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2023-08-04 18:17:08 +09:30
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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border_texture.create_from_image(border_image, 0)
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self.update_menu_color()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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