ChocolateBird/scripts/loaders/snes/ff5_dialog.gd

113 lines
6.3 KiB
GDScript3
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const LITERAL_MACROS := {
# Is 0x00 a wait for input marker?
# 0x01 is linebreak
#0x02: [0x20, 0xBC, 0x82], # 0x02 expands to Bartz's name バッツ. Used for his dialogue in EN, only used for other chars in JP.
0x03: [0x6E, 0xA8, 0x78, 0x7E, 0xAA], # 0x03 is クリスタル
0x04: [0x7E, 0x8C, 0x6E, 0xC5, 0xB8], # expands to タイクーン
0x06: [0x37, 0xBF], # expands to じゃ
0x07: [0x8D, 0xAB], # expands to いる
0x08: [0xFF, 0xFF, 0xFF, 0xFF], # 4 spaces
0x09: [0xFF, 0xFF, 0xFF], # 3 spaces
0x0A: [0xFF, 0xFF], # 2 spaces
0x0B: [0x1E12, 0x1E13], # expands to 魔物
# 0x0C appears to be a pause in delivery - affects previous char
0x0D: [0x1E24, 0x9B, 0x1E52, 0x1E57], # expands to 風の神殿
0x0E: [0x1E04, 0x1E0A], # expands to 飛竜
# 0x0F - unknown (invisible control char)
# 0x10 is a gil substitution
# 0x11 and 0x12 appear to be item (obtained) substitutions
0x13: [0x1E07, 0x1E0D], # expands to 封印
0x14: [0x76, 0x46, 0xD0], # Cid speaking - シド「
0x15: [0x9E, 0x46, 0xD0], # Mid speaking - ミド「
0x16: [0x1E05, 0x1E06], # expands to 世界
# 0x17 uses the next byte for pause duration (seconds?)
0x18: [0x8E, 0x6E, 0x78, 0x44, 0x78], # expands to エクスデス
0x19: [0xAC, 0x92, 0xD0], # Lenna speaking - レナ「
0x1A: [0x2A, 0xA6, 0x64, 0xD0], # Galuf speaking - ガラフ「
0x1B: [0x64, 0xC4, 0xA8, 0x78, 0xD0], # Faris speaking - ファリス「
0x1C: [0x6E, 0xAA, 0xAA, 0xD0], # Krile/Kara speaking - クルル「
0x1D: [0x91, 0x37, 0x8D, 0x81, 0xBF, 0xB9], # expands to おじいちゃん
# 0x1E-0x1F form kanji with the next byte
# 0x20-0xCC are standard character set
0xCD: [0xC9, 0xC9], # % (0xCD) to !!
# 0xCE is
0xCF: [0xBD, 0x85], # : (0xCF) appears to expand to って
# 0xD0-0xD4 are 「」。AB
0xD5: [0x1E1B, 0x95, 0x1E08, 0xAD], # expands to 手に入れ
# 0xD6, 0xD7, 0xD8 are
0xD9: [0x93, 0x8D], # expands to ない
# 0xDA-0xDC are
0xDD: [0xC7, 0xC7], # S (0xDD) to ……
0xDE: [0x3F, 0x8D, 0x37, 0xC3, 0x89, 0x25], # C (0xDE) to だいじょうぶ
0xDF: [0x61, 0xE3], # T (0xDF) to は、
0xE0: [0xB9, 0x3F], # expands to んだ
0xE1: [0x85, 0x8D], # expands to てい
0xE2: [0x77, 0x7F], # expands to した
# 0xE3 is 、
0xE4: [0x77, 0x85], # ◯ (0xE4) appears to expand to して
# 0xE5 is used for Bartz speaking in JP. This only appears as 『
0xE6: [0x91, 0x1E0F, 0x1E03], # F (0xE6) appears to expand to otousan (お父様)
0xE7: [0xC9, 0xCB], # °C (0xE7) to !? - yes this is the wrong order interrobang
0xE8: [0x45, 0x79], # ・ (0xE8) appears to expand to です
# 0xE9, 0xEA are
0xEB: [0x73, 0x9B], # expands to この
0xEC: [0x9B, 0x1E02], # expands to の力
0xED: [0x70, 0xAA, 0x2A, 0xC5], # expands to ケルガー
0xEE: [0x1E86, 0x1ED7, 0x1E87, 0x1E62, 0x1EA7], # expands to 古代図書舘 (ancient library?)
0xEF: [0x1E1C, 0xBD, 0x85], # expands to 言って
0xF0: [0x1E2B, 0x1E0B, 0xD0], # soldier speaking - 兵士「
0xF1: [0x6B, 0xA7], # expands to から
0xF2: [0x1E2C, 0x6A, 0x1E0C], # expands to 火カ船
0xF3: [0x1E0E, 0x3D, 0x6F], # expands to 海ぞく
0xF4: [0x8D, 0x37, 0xC3, 0x89], # expands to いじょう
0xF5: [0x2B, 0xE3], # expands to が、
0xF6: [0x7F, 0x81], # expands to たち
0xF7: [0x7F, 0x9B], # expands to たの
0xF8: [0x9D, 0x79], # expands to ます
0xF9: [0x6F, 0x3F, 0x75, 0x8D], # expands to ください
0xFA: [0x6B, 0xBD, 0x7F], # expands to かった
0xFB: [0x7F, 0xC9], # expands to た!
0xFC: [0x95, 0xE3], # expands to に、
0xFD: [0x8D, 0x93, 0x8D, 0x6B, 0xA7, 0x93, 0xB9, 0x3F], # expands to いないからなんだ
0xFE: [0x1F20, 0x1F38, 0x9B, 0x61, 0x35, 0x9D], # expands to 次元のはざま
# 0xFF is space
}
static func decode_string_dialog(bytes, glyph_table: PoolStringArray, glyph_table_kanji: PoolStringArray, variables:={}, trim_trailing_whitespace: bool = true) -> String:
# Dialog requires multibyte handling including kanji and other macros
var expanded_bytes = PoolIntArray() # Kanji are 16bit codes
var output = ''
var i := 0
var end := len(bytes)
while i < end:
var c: int = bytes[i]
match c:
# 0x17 uses the next byte for pause duration (seconds?)
0x17, 0x1E, 0x1F: # Kanji
i += 1
expanded_bytes.append((c << 8) + bytes[i])
_:
expanded_bytes.append_array(LITERAL_MACROS.get(c, [c]))
i += 1
for c in expanded_bytes:
match c:
0x02:
output += variables.get('bartz_name', 'Bartz')
0x0C: # 0x0C appears to be a pause in delivery - affects previous char
pass
0x0F: # 0x0F - unknown (invisible control char)
pass
0x10: # 0x10 is a gil substitution
output += '%d' % variables.get('gil_amount', 0)
0x11, 0x12: # 0x11 and 0x12 appear to be item (obtained) substitutions
output += variables.get('item_name', 'unk_item')
_:
if c < 0x1700:
output += glyph_table[c]
elif c < 0x1E00:
var delay = c - 0x1700
pass # TODO: work out a way to signal dialog delivery pauses
else:
output += glyph_table_kanji[c - 0x1E00]
return output.trim_suffix(' ') if trim_trailing_whitespace else output