ChocolateBird/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
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config/name="ChocolateBird"
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run/main_scene="res://main_menu.tscn"
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config/use_custom_user_dir=true
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config/icon="res://icon.png"
[autoload]
globals="*res://globals.gd"
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Common="*res://scripts/loaders/common.gd"
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CommonGBA="*res://scripts/loaders/common_gba.gd"
SoundLoader="*res://scripts/loaders/sound_loader.gd"
SpriteLoader="*res://scripts/loaders/sprite_loader.gd"
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MapLoader="*res://scripts/loaders/map_loader.gd"
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RomLoader="*res://scripts/loaders/rom_loader.gd"
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SaveLoader="*res://scripts/loaders/save_loader.gd"
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[debug]
gdscript/warnings/unused_variable=false
gdscript/warnings/integer_division=false
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[display]
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window/size/width=1280
window/size/height=720
window/dpi/allow_hidpi=true
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[gui]
theme/use_hidpi=true
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[importer_defaults]
texture={
"detect_3d": false,
"flags/filter": false,
"flags/srgb": 0,
"process/fix_alpha_border": false
}
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://default_env.tres"