ChocolateBird/test_scene.gd

23 lines
727 B
GDScript3
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extends Control
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var save_slots = []
var save_slot_dicts = []
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func _ready():
Engine.set_target_fps(60)
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var save_file := File.new()
var error := save_file.open('test.srm', File.READ)
if error == OK:
for i in 4:
save_slots.append(SaveLoader.get_save_slot(save_file, i))
save_slot_dicts.append(SaveLoader.load_save_slot(save_slots[i]))
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print('Loaded test save file')
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save_file.close()
# error = save_file.open('downloaded_saves/psx_world1.gme', File.READ)
# if error == OK:
# var buffer := StreamPeerBuffer.new()
# save_file.seek(0x2FA0)
# buffer.data_array = save_file.get_buffer(0x600)
# save_slot_dicts.append(SaveLoader.get_struct(buffer, 'Save_slot'))
$PartyMenu.update_labels(save_slot_dicts[0])