Godot 3.6, extracting resources from original or RPGe-translated SNES ROM.
# How much?
Following systems are ordered by vague overarching priority:
## Save/Load System
I know I called this an "Interactive Save Editor" but I haven't started that yet.
- [ ] SNES Support
- [ ] PSX Support (should be identical to SNES with different offset)
- [ ] GBA Support (note, does not imply full asset ripping)
- [ ] Steam Pixel Remaster Support (I haven't bought this yet so low prio) (note, does not imply full asset ripping)
## Menu System
I have mostly solved parsing of SNES menus in a sister project, however there are so few of them that hardcoding better behaviour would be nicer anyway.