Remove infinite resize timer loop

This commit is contained in:
Luke Hubmayer-Werner 2023-08-02 20:18:29 +09:30
parent 16f7dd80ec
commit 01390b7bb4
1 changed files with 6 additions and 2 deletions

View File

@ -1,6 +1,6 @@
extends Node
const base_resolution := Vector2(640, 360)
var base_resolution: Vector2 = Vector2(ProjectSettings.get_setting('display/window/size/width'), ProjectSettings.get_setting('display/window/size/height')) # Vector2(640, 360)
var shrink_timer := Timer.new()
static func load_json(filename: String) -> Dictionary:
@ -45,7 +45,10 @@ func shrink_to_integer():
var scale_vec := size / base_resolution
var scale_f := max(min(scale_vec.x, scale_vec.y), 1)
var scale := int(scale_f)
OS.window_size = base_resolution*scale
var new_window_size := base_resolution*scale
if OS.get_window_size() != new_window_size: # avoid retriggering this event forever
OS.set_window_size(new_window_size)
print('resized to scale %d %s' % [scale, new_window_size])
func update_window_scale():
if OS.window_size < base_resolution*2:
@ -62,6 +65,7 @@ func update_window_scale():
func _ready():
shrink_timer.connect('timeout', self, 'shrink_to_integer')
shrink_timer.one_shot = true
add_child(shrink_timer)
get_tree().connect('screen_resized', self, 'update_window_scale')
OS.set_min_window_size(base_resolution*2)