Don't force RPGe font loading
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parent
4d941207e5
commit
10669e0c1f
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@ -536,25 +536,26 @@ func load_from_structs(data: Dictionary):
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MapLoader.update_worldmap_block_tile_ids(worldmap_block_tile_ids)
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MapLoader.update_worldmap_block_tile_ids(worldmap_block_tile_ids)
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# Make font atlas
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# Make font atlas
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self.font_atlas_image = make_font_glyph_atlas(data.font_glyphs_small, data.font_glyphs_dialogue, data.font_glyphs_kanji)
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if 'RPGe_font_character_widths' in data:
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self.font_atlas_texture = texture_from_image(self.font_atlas_image)
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self.font_atlas_image = make_font_glyph_atlas(data.font_glyphs_small, data.font_glyphs_dialogue, data.font_glyphs_kanji)
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self.font = BitmapFont.new()
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self.font_atlas_texture = texture_from_image(self.font_atlas_image)
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self.font.add_texture(self.font_atlas_texture)
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self.font = BitmapFont.new()
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# self.font.extra_spacing_top = -2
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self.font.add_texture(self.font_atlas_texture)
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# self.font.extra_spacing_bottom = -1
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# self.font.extra_spacing_top = -2
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# self.font.extra_spacing_char = -1
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# self.font.extra_spacing_bottom = -1
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# self.font.extra_spacing_space = 1
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# self.font.extra_spacing_char = -1
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var glyph_table: PoolStringArray = StringLoader.glyph_tables.RPGe_dialog
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# self.font.extra_spacing_space = 1
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var advance_table: PoolByteArray = data.RPGe_font_character_widths
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var glyph_table: PoolStringArray = StringLoader.glyph_tables.RPGe_dialog
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for i in 256:
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var advance_table: PoolByteArray = data.RPGe_font_character_widths
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var s := glyph_table[i]
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for i in 256:
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if len(s) == 1: # ignore icons etc. for now
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var s := glyph_table[i]
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var c := s.ord_at(0)
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if len(s) == 1: # ignore icons etc. for now
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self.font.add_char(c, 0, Rect2((i%32)*16, (i/32)*12 + 32, advance_table[i], 12))
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var c := s.ord_at(0)
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if c == 0x2019: # RIGHT SINGLE QUOTATION MARK
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self.font.add_char(c, 0, Rect2((i%32)*16, (i/32)*12 + 32, advance_table[i], 12))
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# Add for ' as well
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if c == 0x2019: # RIGHT SINGLE QUOTATION MARK
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self.font.add_char(0x27, 0, Rect2((i%32)*16, (i/32)*12 + 32, advance_table[i], 12))
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# Add for ' as well
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# ThemeManager.theme.default_font = self.font
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self.font.add_char(0x27, 0, Rect2((i%32)*16, (i/32)*12 + 32, advance_table[i], 12))
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# ThemeManager.theme.default_font = self.font
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const gba_marker := 'FINAL FANTASY V ADVANCE SYGMAB'
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const gba_marker := 'FINAL FANTASY V ADVANCE SYGMAB'
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const gba_marker_pos_US := 0x12FE10
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const gba_marker_pos_US := 0x12FE10
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