Don't force RPGe font loading
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@ -536,6 +536,7 @@ func load_from_structs(data: Dictionary):
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MapLoader.update_worldmap_block_tile_ids(worldmap_block_tile_ids)
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# Make font atlas
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if 'RPGe_font_character_widths' in data:
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self.font_atlas_image = make_font_glyph_atlas(data.font_glyphs_small, data.font_glyphs_dialogue, data.font_glyphs_kanji)
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self.font_atlas_texture = texture_from_image(self.font_atlas_image)
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self.font = BitmapFont.new()
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