Switch some node paths to scene-unique
This commit is contained in:
parent
1c23571507
commit
1534d4fad7
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@ -33,14 +33,14 @@ size_flags_vertical = 0
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[node name="box2" parent="MarginContainer" instance=ExtResource( 1 )]
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material = null
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margin_right = 101.0
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margin_right = 89.0
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margin_bottom = 37.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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texture = ExtResource( 4 )
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[node name="MarginContainer2" type="MarginContainer" parent="MarginContainer"]
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margin_right = 101.0
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margin_right = 89.0
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margin_bottom = 37.0
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custom_constants/margin_right = 4
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custom_constants/margin_top = 4
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@ -50,7 +50,7 @@ custom_constants/margin_bottom = 4
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[node name="Label" type="Label" parent="MarginContainer/MarginContainer2"]
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margin_left = 4.0
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margin_top = 4.0
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margin_right = 97.0
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margin_right = 85.0
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margin_bottom = 33.0
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text = "Load Save File
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From here"
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@ -20,7 +20,7 @@ stretch_mode = 3
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -80.0
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margin_top = -81.0
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size_flags_horizontal = 3
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custom_constants/separation = 0
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@ -8,9 +8,9 @@ func update_menu_color() -> void:
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ThemeManager.set_menu_color_555(r, g, b)
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func _ready() -> void:
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$slider_r.value = r
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$slider_g.value = g
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$slider_b.value = b
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$'%slider_r'.value = r
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$'%slider_g'.value = g
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$'%slider_b'.value = b
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func _on_slider_r_value_changed(value: float) -> void:
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r = value
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@ -31,6 +31,7 @@ text = "
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align = 2
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[node name="slider_r" type="HSlider" parent="."]
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unique_name_in_owner = true
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margin_left = 18.0
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margin_top = 21.0
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margin_right = 58.0
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@ -38,6 +39,7 @@ margin_bottom = 29.0
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max_value = 31.0
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[node name="slider_g" type="HSlider" parent="."]
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unique_name_in_owner = true
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margin_left = 18.0
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margin_top = 36.0
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margin_right = 58.0
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@ -45,6 +47,7 @@ margin_bottom = 44.0
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max_value = 31.0
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[node name="slider_b" type="HSlider" parent="."]
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unique_name_in_owner = true
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margin_left = 18.0
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margin_top = 51.0
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margin_right = 58.0
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@ -8,8 +8,8 @@ func update_labels(data: Dictionary):
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p.visible = not characters[i].is_absent
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p.update_labels(data, i)
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$rightside/panel_time/VBoxContainer/lbl_time.text = Common.game_time_frames_to_hhmm(data.game_time_frames)
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$rightside/panel_gil/VBoxContainer/lbl_gilcount.text = '%d' % data.current_gil
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$'%lbl_time'.text = Common.game_time_frames_to_hhmm(data.game_time_frames)
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$'%lbl_gilcount'.text = '%d' % data.current_gil
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -144,6 +144,7 @@ margin_bottom = 14.0
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text = "Time"
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[node name="lbl_time" type="Label" parent="rightside/panel_time/VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 14.0
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margin_right = 56.0
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margin_bottom = 28.0
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@ -164,6 +165,7 @@ margin_bottom = 32.0
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custom_constants/separation = 0
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[node name="lbl_gilcount" type="Label" parent="rightside/panel_gil/VBoxContainer"]
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unique_name_in_owner = true
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margin_right = 64.0
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margin_bottom = 14.0
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text = "0"
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@ -1,7 +1,7 @@
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extends ReferenceRect
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onready var rect_frontrow := Rect2($ref0/ref_frontrow.rect_position, $ref0/ref_frontrow.rect_size)
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onready var rect_backrow := Rect2($ref0/ref_backrow.rect_position, $ref0/ref_backrow.rect_size)
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onready var rect_frontrow := Rect2($'%ref_frontrow'.rect_position, $'%ref_frontrow'.rect_size)
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onready var rect_backrow := Rect2($'%ref_backrow'.rect_position, $'%ref_backrow'.rect_size)
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onready var row_rects := [rect_frontrow, rect_backrow]
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onready var ls = [$ref_commands/l1, $ref_commands/l2, $ref_commands/l3, $ref_commands/l4]
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onready var ts = [$ref_commands/t1, $ref_commands/t2, $ref_commands/t3, $ref_commands/t4]
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@ -12,24 +12,24 @@ func update_labels(data: Dictionary, i: int):
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var character = c.character_id
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var job = c.current_job_id
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var cj_idx = character*22 + job
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$ref0/lbl_name.text = data.character_names_decoded[character]
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$ref0/lbl_lv_cur.text = '%d' % c.level
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$ref1/lbl_job.text = StringLoader.tables.job_names[job]
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$ref1/lbl_abp_lv_cur.text = '%d-' % c.current_job_level
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$ref1/lbl_abp_progress.text = '' if job == 21 else ('%d/' % c.current_job_abp)
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$ref1/lbl_abp_next.text = '' if job == 21 else ('%d' % RomLoader.snes_data.job_levels[job][c.current_job_level].ABP)
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$ref1/lbl_hp_cur.text = '%d/' % c.hp_current
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$ref1/lbl_hp_max.text = '%d' % c.hp_max
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$ref1/lbl_mp_cur.text = '%d/' % c.mp_current
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$ref1/lbl_mp_max.text = '%d' % c.mp_max
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$'%lbl_name'.text = data.character_names_decoded[character]
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$'%lbl_lv_cur'.text = '%d' % c.level
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$'%lbl_job'.text = StringLoader.tables.job_names[job]
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$'%lbl_abp_lv_cur'.text = '%d-' % c.current_job_level
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$'%lbl_abp_progress'.text = '' if job == 21 else ('%d/' % c.current_job_abp)
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$'%lbl_abp_next'.text = '' if job == 21 else ('%d' % RomLoader.snes_data.job_levels[job][c.current_job_level].ABP)
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$'%lbl_hp_cur'.text = '%d/' % c.hp_current
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$'%lbl_hp_max'.text = '%d' % c.hp_max
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$'%lbl_mp_cur'.text = '%d/' % c.mp_current
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$'%lbl_mp_max'.text = '%d' % c.mp_max
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for i in 4:
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ls[i].text = StringLoader.get_ability_name(c.equipped_abilities[i])
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ts[i].texture = ThemeManager.get_ability_icon(c.equipped_abilities[i])
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t1s[i].texture = ts[i].texture
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# Draw character battle sprite in either ref_frontrow or ref_backrow
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$ref0/PC.position = row_rects[c.is_back_row].position
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$ref0/PC.material.set_shader_param('palette', SpriteLoader.character_battle_sprite_palette_textures[cj_idx])
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$ref0/PC.texture = SpriteLoader.strip_textures[cj_idx]
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$'%PC'.position = row_rects[c.is_back_row].position
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$'%PC'.material.set_shader_param('palette', SpriteLoader.character_battle_sprite_palette_textures[cj_idx])
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$'%PC'.texture = SpriteLoader.strip_textures[cj_idx]
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# Think about status icons
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# Called when the node enters the scene tree for the first time.
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@ -18,6 +18,7 @@ margin_bottom = 50.0
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border_color = Color( 0, 0, 1, 1 )
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[node name="lbl_job" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_right = 72.0
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margin_bottom = 14.0
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text = "Freelancer"
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@ -30,6 +31,7 @@ margin_bottom = 26.0
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text = "LV"
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[node name="lbl_abp_lv_cur" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_left = 24.0
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margin_top = 12.0
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margin_right = 48.0
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@ -38,6 +40,7 @@ text = "2-"
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align = 2
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[node name="lbl_abp_progress" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_left = 36.0
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margin_top = 12.0
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margin_right = 80.0
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@ -46,6 +49,7 @@ text = "76/"
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align = 2
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[node name="lbl_abp_next" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_left = 60.0
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margin_top = 12.0
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margin_right = 104.0
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@ -62,6 +66,7 @@ rect_min_size = Vector2( 24, 0 )
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text = "HP"
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[node name="lbl_hp_cur" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_left = 32.0
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margin_top = 25.0
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margin_right = 72.0
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@ -71,6 +76,7 @@ text = "9999/"
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align = 2
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[node name="lbl_hp_max" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_left = 72.0
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margin_top = 25.0
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margin_right = 104.0
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@ -87,6 +93,7 @@ margin_bottom = 50.0
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text = "MP"
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[node name="lbl_mp_cur" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_left = 32.0
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margin_top = 36.0
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margin_right = 72.0
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@ -95,6 +102,7 @@ text = "999/"
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align = 2
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[node name="lbl_mp_max" type="Label" parent="ref1"]
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unique_name_in_owner = true
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margin_left = 72.0
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margin_top = 36.0
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margin_right = 104.0
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@ -107,6 +115,7 @@ margin_right = 56.0
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margin_bottom = 50.0
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[node name="lbl_name" type="Label" parent="ref0"]
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unique_name_in_owner = true
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margin_right = 40.0
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margin_bottom = 14.0
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text = "Butz"
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@ -119,6 +128,7 @@ margin_bottom = 26.0
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text = "LV"
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[node name="lbl_lv_cur" type="Label" parent="ref0"]
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unique_name_in_owner = true
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margin_left = 32.0
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margin_top = 12.0
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margin_right = 56.0
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@ -127,6 +137,7 @@ text = "26"
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align = 2
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[node name="ref_frontrow" type="ReferenceRect" parent="ref0"]
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unique_name_in_owner = true
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 8.0
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@ -135,6 +146,7 @@ margin_right = 24.0
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border_color = Color( 1, 0.501961, 0, 1 )
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[node name="ref_backrow" type="ReferenceRect" parent="ref0"]
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unique_name_in_owner = true
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 40.0
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@ -143,6 +155,7 @@ margin_right = 56.0
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border_color = Color( 0, 1, 0, 1 )
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[node name="PC" parent="ref0" instance=ExtResource( 2 )]
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unique_name_in_owner = true
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[node name="ref_commands" type="ReferenceRect" parent="."]
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margin_left = 168.0
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@ -26,14 +26,14 @@ onready var vscroller: VScrollBar = itemlist.get_child(0)
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onready var folder_buttons_scroller: ScrollContainer = $VBoxContainer/ScrollContainer
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onready var folder_buttons: HBoxContainer = $VBoxContainer/ScrollContainer/folder_buttons
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onready var btn_ok: Button = $VBoxContainer/HBoxContainer/VBoxContainer/btn_ok
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onready var lbl_filename_header: Label = $VBoxContainer/HBoxContainer/VBoxContainer/lbl_filename
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onready var lbl_filename_content: Label = $VBoxContainer/HBoxContainer/VBoxContainer/mc/filename
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onready var lbl_filetype_header: Label = $VBoxContainer/HBoxContainer/VBoxContainer/lbl_type
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onready var lbl_filetype_content: Label = $VBoxContainer/HBoxContainer/VBoxContainer/mc2/filetype
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onready var lbl_filesize_header: Label = $VBoxContainer/HBoxContainer/VBoxContainer/lbl_size
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onready var lbl_filesize_content: Label = $VBoxContainer/HBoxContainer/VBoxContainer/mc3/filesize
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onready var lbl_fileinfo_header: Label = $VBoxContainer/HBoxContainer/VBoxContainer/lbl_info
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onready var lbl_fileinfo_content: Label = $VBoxContainer/HBoxContainer/VBoxContainer/mc4/fileinfo
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onready var lbl_filename_header: Label = $'%lbl_filename_header'
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onready var lbl_filename_content: Label = $'%lbl_filename_content'
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onready var lbl_filetype_header: Label = $'%lbl_filetype_header'
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onready var lbl_filetype_content: Label = $'%lbl_filetype_content'
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onready var lbl_filesize_header: Label = $'%lbl_filesize_header'
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onready var lbl_filesize_content: Label = $'%lbl_filesize_content'
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onready var lbl_fileinfo_header: Label = $'%lbl_fileinfo_header'
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onready var lbl_fileinfo_content: Label = $'%lbl_fileinfo_content'
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const inactive_modulate_color := Color(0.5, 0.5, 0.5)
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const active_modulate_color := Color.white
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var last_dir := ''
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@ -59,7 +59,8 @@ margin_bottom = 185.0
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size_flags_horizontal = 3
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custom_constants/separation = 1
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[node name="lbl_filename" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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[node name="lbl_filename_header" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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margin_right = 148.0
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margin_bottom = 14.0
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size_flags_vertical = 1
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@ -73,7 +74,8 @@ custom_constants/margin_top = 0
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custom_constants/margin_left = 12
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custom_constants/margin_bottom = 0
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[node name="filename" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc"]
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[node name="lbl_filename_content" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc"]
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unique_name_in_owner = true
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margin_left = 12.0
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margin_right = 148.0
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margin_bottom = 14.0
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@ -81,7 +83,8 @@ size_flags_vertical = 3
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text = "Test"
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autowrap = true
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[node name="lbl_type" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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[node name="lbl_filetype_header" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 30.0
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margin_right = 148.0
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margin_bottom = 44.0
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@ -96,7 +99,8 @@ custom_constants/margin_top = 0
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custom_constants/margin_left = 12
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custom_constants/margin_bottom = 0
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[node name="filetype" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc2"]
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[node name="lbl_filetype_content" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc2"]
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unique_name_in_owner = true
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margin_left = 12.0
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margin_right = 148.0
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margin_bottom = 14.0
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@ -104,7 +108,8 @@ size_flags_vertical = 1
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text = "Test"
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autowrap = true
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[node name="lbl_size" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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[node name="lbl_filesize_header" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 60.0
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margin_right = 148.0
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margin_bottom = 74.0
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@ -119,7 +124,8 @@ custom_constants/margin_top = 0
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custom_constants/margin_left = 12
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custom_constants/margin_bottom = 0
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[node name="filesize" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc3"]
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[node name="lbl_filesize_content" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc3"]
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unique_name_in_owner = true
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margin_left = 12.0
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margin_right = 148.0
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margin_bottom = 14.0
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@ -127,7 +133,8 @@ size_flags_vertical = 1
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text = "Test"
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autowrap = true
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[node name="lbl_info" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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[node name="lbl_fileinfo_header" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 90.0
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margin_right = 148.0
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margin_bottom = 104.0
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@ -143,7 +150,8 @@ custom_constants/margin_top = 0
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custom_constants/margin_left = 12
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custom_constants/margin_bottom = 0
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[node name="fileinfo" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc4"]
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[node name="lbl_fileinfo_content" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer/mc4"]
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unique_name_in_owner = true
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margin_left = 12.0
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margin_right = 148.0
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margin_bottom = 57.0
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@ -152,7 +160,7 @@ text = "Test"
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autowrap = true
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[node name="btn_ok" type="Button" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
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margin_left = 61.0
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margin_left = 62.0
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margin_top = 163.0
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margin_right = 86.0
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margin_bottom = 185.0
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@ -31,10 +31,10 @@ func set_data(data: Dictionary):
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var sprite_id := (char_id * 22) + job_id
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PCs[i].material.set_shader_param('palette', SpriteLoader.character_battle_sprite_palette_textures[sprite_id])
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PCs[i].texture = SpriteLoader.strip_textures[sprite_id]
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$HBoxContainer/right_labels/HBoxContainer/lbl_level_num.text = '%d' % data.characters[0].level
|
||||
$HBoxContainer/left_labels/lbl_gametime.text = Common.game_time_frames_to_hhmm(data.game_time_frames)
|
||||
$HBoxContainer/left_labels/lbl_name.text = data.character_names[data.characters[0].character_id]
|
||||
$HBoxContainer/right_labels/lbl_hp.text = '%d/%4d' % [data.characters[0].hp_current, data.characters[0].hp_max]
|
||||
$'%lbl_level_num'.text = '%d' % data.characters[0].level
|
||||
$'%lbl_gametime'.text = Common.game_time_frames_to_hhmm(data.game_time_frames)
|
||||
$'%lbl_name'.text = data.character_names[data.characters[0].character_id]
|
||||
$'%lbl_hp'.text = '%d/%4d' % [data.characters[0].hp_current, data.characters[0].hp_max]
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
|
@ -43,7 +43,7 @@ func _ready() -> void:
|
|||
for i in 4:
|
||||
var pc = PC.instance()
|
||||
pc.set_position(Vector2(i*24, 8))
|
||||
$HBoxContainer/PCs.add_child(pc)
|
||||
$'%PCs'.add_child(pc)
|
||||
PCs.append(pc)
|
||||
set_data(dummy_data)
|
||||
|
||||
|
|
|
@ -24,12 +24,14 @@ margin_bottom = 36.0
|
|||
rect_min_size = Vector2( 40, 0 )
|
||||
|
||||
[node name="lbl_name" type="Label" parent="HBoxContainer/left_labels"]
|
||||
unique_name_in_owner = true
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
size_flags_vertical = 1
|
||||
text = "Butz"
|
||||
|
||||
[node name="lbl_gametime" type="Label" parent="HBoxContainer/left_labels"]
|
||||
unique_name_in_owner = true
|
||||
margin_top = 22.0
|
||||
margin_right = 40.0
|
||||
margin_bottom = 36.0
|
||||
|
@ -38,6 +40,7 @@ text = "13:42"
|
|||
align = 2
|
||||
|
||||
[node name="PCs" type="Control" parent="HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
margin_left = 48.0
|
||||
margin_right = 136.0
|
||||
margin_bottom = 36.0
|
||||
|
@ -65,13 +68,15 @@ margin_right = 72.0
|
|||
margin_bottom = 14.0
|
||||
|
||||
[node name="lbl_level" type="Label" parent="HBoxContainer/right_labels/HBoxContainer"]
|
||||
margin_right = 15.0
|
||||
unique_name_in_owner = true
|
||||
margin_right = 14.0
|
||||
margin_bottom = 14.0
|
||||
size_flags_vertical = 1
|
||||
text = "LV"
|
||||
|
||||
[node name="lbl_level_num" type="Label" parent="HBoxContainer/right_labels/HBoxContainer"]
|
||||
margin_left = 23.0
|
||||
unique_name_in_owner = true
|
||||
margin_left = 22.0
|
||||
margin_right = 72.0
|
||||
margin_bottom = 14.0
|
||||
size_flags_horizontal = 3
|
||||
|
@ -80,6 +85,7 @@ text = "33"
|
|||
align = 2
|
||||
|
||||
[node name="lbl_hp" type="Label" parent="HBoxContainer/right_labels"]
|
||||
unique_name_in_owner = true
|
||||
margin_top = 22.0
|
||||
margin_right = 72.0
|
||||
margin_bottom = 36.0
|
||||
|
|
Loading…
Reference in New Issue