Add config file to save last used folder
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@ -1,8 +1,10 @@
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extends Node
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const CONFIG_FILENAME := 'user://config.ini'
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var base_resolution: Vector2 = Vector2(ProjectSettings.get_setting('display/window/size/width'), ProjectSettings.get_setting('display/window/size/height')) # Vector2(640, 360)
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var shrink_timer := Timer.new()
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var last_resolution_pre_shrink := Vector2.ZERO
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var config := ConfigFile.new()
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var SNES_PSX_addresses := load_tsv('res://data/SNES_PSX_addresses.tsv')
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@ -219,7 +221,22 @@ static func game_time_frames_to_hhmm(game_time_frames: int) -> String:
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var game_hours = game_minutes / 60
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return '%d:%02d' % [game_hours, game_minutes % 60]
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func load_config():
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match self.config.load(CONFIG_FILENAME):
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OK:
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print('loaded config.ini')
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var err:
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print('failed to load config.ini: %d'%err)
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func save_config():
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match self.config.save(CONFIG_FILENAME):
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OK:
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print('saved config.ini')
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var err:
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print('failed to save config.ini: %d'%err)
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func _ready():
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load_config()
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match shrink_timer.connect('timeout', self, 'shrink_to_integer'):
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OK:
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pass
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@ -213,9 +213,15 @@ func _ready() -> void:
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else:
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home_path = OS.get_environment('HOME')
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# dir.open(OS.get_system_dir(OS.SYSTEM_DIR_DOWNLOADS))
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var error = dir.open(home_path)
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if error == OK:
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update_view()
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match dir.open(Common.config.get_value('filesystem', 'last_used_directory', home_path)):
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OK:
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update_view()
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_:
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match dir.open(home_path):
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OK:
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update_view()
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_:
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print_debug('Failed to open last dir or home dir')
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btn_load.connect('pressed', self, 'activate_current_entry')
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btn_debug.connect('pressed', self, '_on_debug_pressed')
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RomLoader.connect('rom_loaded', self, '_on_rom_loaded')
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@ -223,6 +229,12 @@ func _ready() -> void:
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print(ProjectSettings.globalize_path('user://'))
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print(ProjectSettings.globalize_path(dir.get_current_dir()))
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func _update_config() -> void:
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var d = self.dir.get_current_dir()
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if d != Common.config.get_value('filesystem', 'last_used_directory'):
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Common.config.set_value('filesystem', 'last_used_directory', self.dir.get_current_dir())
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Common.save_config()
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func _set_mode(new_mode) -> void:
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match new_mode:
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SELECT_ROM:
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@ -231,9 +243,11 @@ func _set_mode(new_mode) -> void:
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SELECT_SAVE:
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$'%lbl_prompt'.text = "Select a save file from your device's storage"
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btn_debug.disabled = false
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_update_config()
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COMPLETE:
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$'%lbl_prompt'.text = "Save file loaded"
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btn_debug.disabled = false
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_update_config()
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current_mode = new_mode
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update_view()
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init_labels()
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