Delete data folder in preparation for subtree
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69c019b3a5
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Label Address Format Comment
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character_battle_sprite_tiles 0x25000 12 of 32 of TileNES2bpp
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weapon_battle_sprite_tiles 0x26800 128 of TileNES2bpp
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title_logo_tiles 0x27400 96 of TileNES2bpp "6x8 logo, gothic text - 8x2 ""FINAL"", 12x2 ""FANTASY"", 8x1 ""ソタチツテトナニ"""
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character_battle_sprite_palettes 12 of Palette FINDME
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Can't render this file because it has a wrong number of fields in line 2.
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Label Address Format Comment
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character_battle_sprite_tiles 0x25E00 9 of 32 of TileNES2bpp
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character_battle_sprite_palettes 9 of Palette FINDME
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Label Address Format Comment
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character_battle_sprite_tiles 0x50000 22 of 42 of TileNES2bpp
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character_battle_sprite_palettes 22 of Palette FINDME
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Label SNES PSX_file PSX_offset format Comment
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character_battle_sprite_tiles 0xD0000 /mnu/men_bin.eng 14 of 64 of TileSNES4bpp FIXME - PSX
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character_battle_sprite_piggy_tiles 0xD7000 48 of TileSNES4bpp FIXME - PSX
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character_battle_sprite_golbez_tiles 0xD7600 27 of TileSNES4bpp FIXME - PSX
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character_battle_sprite_anna_tiles 0xD7960 14 of TileSNES4bpp FIXME - PSX
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character_battle_sprite_palettes 0xE7D00 /btl/ff5_btl.bin 16 of Palette16Of555 FIXME - PSX
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Label SNES PSX_file PSX_offset format Comment
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character_battle_sprite_stone_palette 0x00F807 N/A N/A Palette16Of555 Also 0x199835
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character_battle_sprite_disabled_palette 0x00F867 /mnu/memsave.bin 0x000034 Palette16Of555
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locations_bg_palettes 0x03BB00 /nar/ff5_binx.bin 0x03BF80 43 of Palette128Of555
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font_glyphs_dialogue 0x03E800 256 of SNESTritile length 0x1800
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sfx_brr_data 0x041E3F Use the below SPC pointers
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sfx_brr_pointers 0x041F4F 8 of 2 of u16 SPC memory addresses not ROM. Start address followed by loop address.
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sfx_adsrs 0x041F71 8 of u16
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sfx_samplerates 0x041F83 8 of u16
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sfx_data 0x041F95 Contains SPC pointers and tracks
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bgm_song_pointers 0x043B97 72 of u24
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bgm_instrument_brr_pointers 0x043C6F 35 of u24
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bgm_instrument_loop_starts 0x043CD8 35 of u16
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bgm_instrument_samplerates 0x043D1E 35 of u16
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bgm_instrument_adsrs 0x043D64 35 of u16
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bgm_instrument_indices 0x043DAA 72 of 16 of u16 length 0x900
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enemy_battle_sprite_palettes 0x0ED000 See enemy_battle_sprite_data for pointers. Some are 8 colours instead of 16.
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worldmap_blocks 0x0FF0C0 /nar/ff5_binx.bin 0x040300 3 of 4 of 192 of u8 # Top-left corners, top-right corners, bottom-left corners, bottom-right corners
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worldmap_tiles.bias 0x0FF9C0 /nar/ff5_bin3.bin 0x03FB00 3 of 256 of u8 Add to each pixel of the mode7c tiles
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worldmap_palettes 0x0FFCC0 /nar/ff5_binx.bin 0x040000 3 of Palette128Of555
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enemy_stats 0x100000 384 of EnemyStats
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enemy_battle_sprite_layouts_small 0x10D004 102 of 8 of u8 length 0x330
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enemy_battle_sprite_layouts_large 0x10D334 72 of 16 of u16 length 0x900
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enemy_battle_sprite_mini 0x10E003 4 of TileSNES4bpp length 0x80
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enemy_battle_sprite_frog 0x10E083 4 of TileSNES4bpp length 0x80
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enemy_battle_sprite_shadow 0x10E103 3 of TileSNES4bpp length 0x60
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tbl_weapons 0x110000 128 of WeaponData length 0x600
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tbl_armors 0x110600 96 of ArmorData length 0x480
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tbl_items 0x110A80 32 of ItemData length 0x100
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tbl_magic 0x110B80 256 of MagicData length 0x800
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tbl_equip_types 0x112480 64 of 4 of u8 length 0x100 - Item Equipment type definitions (64x4 bytes, 2B weapon, 2B armor)
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tbl_armors_elem_def 0x112580 64 of ElemDef length 0x140 - Item Armor Element defense 64x(5B - absorb, evade, immunity, half, weakness)
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tbl_armors_status 0x1126C0 64 of StatusEffect length 0x1C0 - Item Armor Status defense 64x(7B - 4B Initial, 3B Immune)
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tbl_prices_items 0x112A00 256 of ItemCost length 0x200
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tbl_prices_magic 0x112C00 128 of ItemCost length 0x100
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tbl_charlevels_exp 0x115000 99 of u24
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tbl_charlevels_hp_base 0x115129 99 of u16
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tbl_charlevels_mp_base 0x1151EF 99 of u16
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ptrs_job_ability_lists 0x1152C0 21 of u16
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job_ability_counts 0x1152EA 22 of u8
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job_ability_lists 0x115300 length 0x12C - u16 ABP required, u8 ID. Pointers are from bank 0x110000 and start at $5300
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tbl_char_stat_bonuses 0x11551E 5 of 4 of u8
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tbl_job_base_stats 0x1156B0 22 of 4 of u8
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tbl_job_default_equipment 0x115708 22 of 4 of u8
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tbl_job_default_commands 0x115760 22 of 4 of u8
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tbl_job_innates 0x1157B8 22 of u16
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tbl_ability_stats_commands 0x115E00 256 of 4 of u8 length 0x400
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tbl_ability_stats_passives 0x116308 33 of 4 of u8 length 0x84
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character_initial_data 0x117000 4 of Character length 0x140
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attack_layouts 0x117FA0 5 of 2048 of u8 length 0x2400
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weapon_palettes 0x11A3A0
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enemy_battle_status_sprite_palette 0x11A400 Palette16Of555
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tiles_fist 0x11D710 /btl/ff5_btl.bin 0x021D10 TileSNES3bpp Also /mnu/men_bin.eng:0x00D910
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font_glyphs_small 0x11F000 256 of TileSNES2bpp length 0x1000
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character_battle_sprite_tiles 0x120000 /mnu/men_bin.eng 0x010200 5 of 22 of 48 of TileSNES4bpp
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character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
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enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
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character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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tbl_battle_backgrounds 0x14BA21 34 of BattleBackgroundData
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battle_background_palettes 0x14BB31 84 of Palette16Of555
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ptrs_battle_background_tile_animations 0x14C5B1 8 of u16 bank 0x140000 (0xD40000)
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battle_background_tile_animations_data 0x14C5C1 see above
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ptrs_battle_background_palette_animations 0x14C6CD 3 of u16 bank 0x140000 (0xD40000)
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battle_background_palette_animations_data 0x14C6D3 see above
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ptrs_battle_background_tilemap_flips 0x14C736 9 of u16 bank 0x140000 (0xD40000)
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battle_background_tilemap_flips_data 0x14C75C see above
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ptrs_battle_background_tilemaps 0x14C86D 28 of u16 bank 0x140000 (0xD40000)
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? 0x14C8A5
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battle_background_tilemaps_data 0x14E09B see above
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enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
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ptrs_battle_background_tileset_skips 0x184157 21 of u24 RAM addresses, subtract 0x7FC000 from results to get offset from tileset
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ptrs_battle_background_tilesets 0x184196 21 of u24 ROM addresses, subtract 0xC00000
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lzss_battle_background_tilesets 0x1841D5 see pointers above, 4bpp
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? 0x18DE36
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ptrs_event_data 0x18E080 687 of u16
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event_data 0x18E5E0 see above, links to extended event data
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tiles_attack_anims 0x190000
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ptrs_anim_unk1 0x19A486 405 of u16 bank offsets to below
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0x19A7B0 padding
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anim_unk1 0x19A7C0 see above
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ptrs_anim_unk2 0x19B35E 1669 of u16 bank offsets to below, animation frame data??? also to anim_unk1
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anim_unk2 0x19C068 see above
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tiles_npcs 0x1A0000
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worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.1 0x1BA000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.2 0x1BC000 /nar/ff5_bin3.bin 0x039B00 128 of TileSNESMode7c Add the biases
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font_glyphs_kanji 0x1BD000 426 of SNESTritile length of 0x27F0
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? 0x1BF800
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RPGe_font_character_widths 0x203225 512 of u8 RPGe only, Includes the 1px spacing
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|
||||
/
|
||||
:
|
||||
「
|
||||
」
|
||||
。
|
||||
A
|
||||
B
|
||||
X
|
||||
Y
|
||||
L
|
||||
R
|
||||
E
|
||||
H
|
||||
M
|
||||
P
|
||||
S
|
||||
C
|
||||
T
|
||||
←
|
||||
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|
||||
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|
||||
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|
||||
◯
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|||
王
|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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B
|
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C
|
||||
D
|
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E
|
||||
F
|
||||
G
|
||||
H
|
||||
I
|
||||
J
|
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K
|
||||
L
|
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M
|
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N
|
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O
|
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P
|
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Q
|
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R
|
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S
|
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T
|
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U
|
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V
|
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W
|
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X
|
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Y
|
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Z
|
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|
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|
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[float]
|
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2
|
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3
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4
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6
|
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|
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8
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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r
|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
/
|
||||
:
|
||||
「
|
||||
」
|
||||
.
|
||||
A
|
||||
B
|
||||
X
|
||||
Y
|
||||
L
|
||||
R
|
||||
E
|
||||
H
|
||||
M
|
||||
P
|
||||
S
|
||||
C
|
||||
T
|
||||
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|
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|
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|
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|
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|
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|
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🕒
|
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|
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[axe]
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|
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[shield]
|
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[helmet]
|
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[armor]
|
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[ring]
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
@ -1,256 +0,0 @@
|
|||
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A
|
||||
B
|
||||
C
|
||||
D
|
||||
E
|
||||
F
|
||||
G
|
||||
H
|
||||
I
|
||||
J
|
||||
K
|
||||
L
|
||||
M
|
||||
N
|
||||
O
|
||||
P
|
||||
Q
|
||||
R
|
||||
S
|
||||
T
|
||||
U
|
||||
V
|
||||
W
|
||||
X
|
||||
Y
|
||||
Z
|
||||
[stone]
|
||||
[toad]
|
||||
[mini]
|
||||
[float]
|
||||
[poison]
|
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[KO]
|
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[blind]
|
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|
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|
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|
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|
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|
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|
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|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
0
|
||||
1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8
|
||||
9
|
||||
_m
|
||||
_H
|
||||
_P
|
||||
ハ
|
||||
は
|
||||
ヒ
|
||||
ひ
|
||||
フ
|
||||
ふ
|
||||
ヘ
|
||||
へ
|
||||
ホ
|
||||
ほ
|
||||
カ
|
||||
か
|
||||
キ
|
||||
き
|
||||
ク
|
||||
く
|
||||
ケ
|
||||
け
|
||||
コ
|
||||
こ
|
||||
サ
|
||||
さ
|
||||
シ
|
||||
し
|
||||
ス
|
||||
す
|
||||
セ
|
||||
せ
|
||||
ソ
|
||||
そ
|
||||
タ
|
||||
た
|
||||
チ
|
||||
ち
|
||||
ツ
|
||||
つ
|
||||
テ
|
||||
て
|
||||
ト
|
||||
と
|
||||
ウ
|
||||
う
|
||||
ア
|
||||
あ
|
||||
イ
|
||||
い
|
||||
エ
|
||||
え
|
||||
オ
|
||||
お
|
||||
ナ
|
||||
な
|
||||
ニ
|
||||
に
|
||||
ヌ
|
||||
ぬ
|
||||
ネ
|
||||
ね
|
||||
ノ
|
||||
の
|
||||
マ
|
||||
ま
|
||||
ミ
|
||||
み
|
||||
ム
|
||||
む
|
||||
メ
|
||||
め
|
||||
モ
|
||||
も
|
||||
ラ
|
||||
ら
|
||||
リ
|
||||
り
|
||||
ル
|
||||
る
|
||||
レ
|
||||
れ
|
||||
ロ
|
||||
ろ
|
||||
ヤ
|
||||
や
|
||||
ユ
|
||||
ゆ
|
||||
ヨ
|
||||
よ
|
||||
ワ
|
||||
わ
|
||||
ン
|
||||
ん
|
||||
ヲ
|
||||
を
|
||||
ッ
|
||||
っ
|
||||
ャ
|
||||
ゃ
|
||||
ュ
|
||||
ゅ
|
||||
ョ
|
||||
ょ
|
||||
ァ
|
||||
ー
|
||||
ィ
|
||||
‥
|
||||
ぅ
|
||||
!
|
||||
ェ
|
||||
?
|
||||
ォ
|
||||
%
|
||||
/
|
||||
:
|
||||
「
|
||||
」
|
||||
。
|
||||
A
|
||||
B
|
||||
X
|
||||
Y
|
||||
L
|
||||
R
|
||||
E
|
||||
H
|
||||
M
|
||||
P
|
||||
S
|
||||
C
|
||||
T
|
||||
↑
|
||||
→
|
||||
+
|
||||
[洋剣]
|
||||
[wh.mag]
|
||||
[blk.mag]
|
||||
🕒
|
||||
[刂]
|
||||
[槍]
|
||||
[鉞]
|
||||
[刀]
|
||||
[棒]
|
||||
[杖]
|
||||
[弓]
|
||||
♪
|
||||
[鞭]
|
||||
[bell]
|
||||
[shield]
|
||||
[helmet]
|
||||
[armor]
|
||||
[ring]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,256 +0,0 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
バ
|
||||
ば
|
||||
ビ
|
||||
び
|
||||
ブ
|
||||
ぶ
|
||||
ベ
|
||||
べ
|
||||
ボ
|
||||
ぼ
|
||||
ガ
|
||||
が
|
||||
ギ
|
||||
ぎ
|
||||
グ
|
||||
ぐ
|
||||
ゲ
|
||||
げ
|
||||
ゴ
|
||||
ご
|
||||
ザ
|
||||
ざ
|
||||
ジ
|
||||
じ
|
||||
ズ
|
||||
ず
|
||||
ゼ
|
||||
ぜ
|
||||
ゾ
|
||||
ぞ
|
||||
ダ
|
||||
だ
|
||||
ヂ
|
||||
ぢ
|
||||
ヅ
|
||||
づ
|
||||
デ
|
||||
で
|
||||
ド
|
||||
ど
|
||||
ヴ
|
||||
パ
|
||||
ぱ
|
||||
ピ
|
||||
ぴ
|
||||
プ
|
||||
ぷ
|
||||
ペ
|
||||
ぺ
|
||||
ポ
|
||||
ぽ
|
||||
0
|
||||
1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8
|
||||
9
|
||||
_m
|
||||
_H
|
||||
_P
|
||||
ハ
|
||||
は
|
||||
ヒ
|
||||
ひ
|
||||
フ
|
||||
ふ
|
||||
ヘ
|
||||
へ
|
||||
ホ
|
||||
ほ
|
||||
カ
|
||||
か
|
||||
キ
|
||||
き
|
||||
ク
|
||||
く
|
||||
ケ
|
||||
け
|
||||
コ
|
||||
こ
|
||||
サ
|
||||
さ
|
||||
シ
|
||||
し
|
||||
ス
|
||||
す
|
||||
セ
|
||||
せ
|
||||
ソ
|
||||
そ
|
||||
タ
|
||||
た
|
||||
チ
|
||||
ち
|
||||
ツ
|
||||
つ
|
||||
テ
|
||||
て
|
||||
ト
|
||||
と
|
||||
ウ
|
||||
う
|
||||
ア
|
||||
あ
|
||||
イ
|
||||
い
|
||||
エ
|
||||
え
|
||||
オ
|
||||
お
|
||||
ナ
|
||||
な
|
||||
ニ
|
||||
に
|
||||
ヌ
|
||||
ぬ
|
||||
ネ
|
||||
ね
|
||||
ノ
|
||||
の
|
||||
マ
|
||||
ま
|
||||
ミ
|
||||
み
|
||||
ム
|
||||
む
|
||||
メ
|
||||
め
|
||||
モ
|
||||
も
|
||||
ラ
|
||||
ら
|
||||
リ
|
||||
り
|
||||
ル
|
||||
る
|
||||
レ
|
||||
れ
|
||||
ロ
|
||||
ろ
|
||||
ヤ
|
||||
や
|
||||
ユ
|
||||
ゆ
|
||||
ヨ
|
||||
よ
|
||||
ワ
|
||||
わ
|
||||
ン
|
||||
ん
|
||||
ヲ
|
||||
を
|
||||
ッ
|
||||
っ
|
||||
ャ
|
||||
ゃ
|
||||
ュ
|
||||
ゅ
|
||||
ョ
|
||||
ょ
|
||||
ァ
|
||||
ー
|
||||
ィ
|
||||
‥
|
||||
ぅ
|
||||
!
|
||||
ェ
|
||||
?
|
||||
ォ
|
||||
%
|
||||
/
|
||||
:
|
||||
「
|
||||
」
|
||||
。
|
||||
A
|
||||
B
|
||||
X
|
||||
Y
|
||||
L
|
||||
R
|
||||
E
|
||||
H
|
||||
M
|
||||
P
|
||||
S
|
||||
C
|
||||
T
|
||||
↑
|
||||
→
|
||||
+
|
||||
[洋剣]
|
||||
[wh.mag]
|
||||
[blk.mag]
|
||||
🕒
|
||||
[刂]
|
||||
[槍]
|
||||
[鉞]
|
||||
[刀]
|
||||
[棒]
|
||||
[杖]
|
||||
[弓]
|
||||
♪
|
||||
[鞭]
|
||||
[bell]
|
||||
[shield]
|
||||
[helmet]
|
||||
[armor]
|
||||
[ring]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,189 +0,0 @@
|
|||
{
|
||||
"NPCs sprites": {
|
||||
"start": "0x1A0000",
|
||||
"bpp": 4,
|
||||
"definitions": [
|
||||
[2, 2, 2, "Crystal shards"],
|
||||
[2, 2, 2, "sparkle"],
|
||||
[2, 2, 2, "speech bubble exclamation"],
|
||||
[2, 2, 2, "speech bubble question"],
|
||||
[2, 2, 2, "speech bubble heart"],
|
||||
[2, 2, 2, "binding barrier"],
|
||||
[2, 2, 2, "wisp flame"],
|
||||
[2, 2, 20, "lightning"],
|
||||
[2, 2, 4, "sparkle glow"],
|
||||
[2, 2, 2, "void demon that Leviathan kills (second palette)"],
|
||||
[2, 2, 2, "void demon Triton/Nereid/Phobos"],
|
||||
[2, 2, 2, "void demon Wendigo (second palette)"],
|
||||
[2, 2, 2, "void demon Azulmagia (third palette)"],
|
||||
[2, 2, 2, "void demon Catastrophe (third palette)"],
|
||||
[2, 2, 1, "void demon Calofisteri"],
|
||||
[2, 2, 1, "fallen soldier"],
|
||||
[2, 2, 2, "lightning 2"],
|
||||
[2, 2, 2, "sparkle glow 2"],
|
||||
[2, 2, 2, "blob shadow"],
|
||||
[2, 2, 2, "void demon Halicarnassus (second palette)"],
|
||||
[2, 2, 2, "Faris hair blowing in the wind"],
|
||||
[2, 4, 1, "rainbow stripes"],
|
||||
[2, 2, 2, "pirate sleeping standing"],
|
||||
[2, 2, 2, "Faris hair blowing in the wind 2"],
|
||||
[2, 2, 2, "WingRaptor (2x2 wing, 2x2 body)"],
|
||||
[2, 2, 1, "Melusine"],
|
||||
[2, 2, 1, "jumping in shock"],
|
||||
[2, 2, 1, "blank"],
|
||||
[2, 2, 1, "fallen woman"],
|
||||
[2, 2, 1, "fallen Cid"],
|
||||
[2, 2, 1, "fallen Mid"],
|
||||
[2, 2, 4, "Crystal upper"],
|
||||
[2, 2, 4, "Crystal lower"],
|
||||
[2, 2, 4, "fireball"],
|
||||
[2, 2, 4, "sparkle glow 3"],
|
||||
[2, 2, 4, "kite-shaped crystal"],
|
||||
[2, 2, 4, "puff of smoke"],
|
||||
[2, 2, 4, "fire geyser"],
|
||||
[2, 2, 4, "flame in ball"],
|
||||
[2, 2, 4, "growing sparkle"],
|
||||
[2, 2, 4, "Abductor"],
|
||||
[2, 2, 4, "Galuf glowing"],
|
||||
[2, 2, 4, "Goblin?"],
|
||||
[2, 2, 4, "kingly guy"],
|
||||
[2, 2, 4, "Queen Karnak"],
|
||||
[2, 2, 4, "bard"],
|
||||
[2, 2, 4, "kid"],
|
||||
[2, 2, 4, "old woman"],
|
||||
[2, 2, 4, "merchant guy"],
|
||||
[2, 2, 4, "sheep"],
|
||||
[2, 2, 4, "girl"],
|
||||
[2, 2, 2, "Garula"],
|
||||
[2, 2, 2, "Archeoaevis"],
|
||||
[2, 2, 4, "guy"],
|
||||
[2, 2, 4, "turban guy"],
|
||||
[2, 2, 4, "snake"],
|
||||
[2, 2, 1, "mummy"],
|
||||
[2, 2, 1, "small kid"],
|
||||
[2, 2, 2, "blank"],
|
||||
[2, 2, 4, "Magissa"],
|
||||
[2, 2, 4, "Gilgamesh"],
|
||||
[2, 2, 4, "Faris dress"],
|
||||
[2, 2, 4, "Skeleton"],
|
||||
[2, 2, 4, "cutscene bird"],
|
||||
[2, 2, 4, "Omega"],
|
||||
[2, 2, 8, "King Tycoon strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Pirate strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Boko strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Black Chocobo strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "servant lady strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "King Walse strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Chancellor strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Werewolf strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Moogle strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Kelger strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Xezat strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Ghido strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Dorgann strip (some tiles not 2x2)"],
|
||||
[2, 2, 4, "Dwarf"],
|
||||
[2, 2, 4, "Chicobo"],
|
||||
[2, 2, 8, "kid strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "woman strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "old man with pointy hat strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "scholar strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "soldier strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "dancer strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "soldier 2 strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Cid strip (some tiles not 2x2)"],
|
||||
[2, 2, 8, "Mid strip (some tiles not 2x2)"],
|
||||
[2, 2, 6, "Black Chocobo flying"],
|
||||
[2, 2, 2, "blank"],
|
||||
[2, 2, 8, "Exdeath strip (some tiles not 2x2)"],
|
||||
[2, 2, 16, "mini strip (some tiles not 2x2)"],
|
||||
[2, 2, 16, "frog strip (some tiles not 2x2)"],
|
||||
[2, 2, 16, "Bartz strip (some tiles not 2x2)"],
|
||||
[2, 2, 16, "Lenna strip (some tiles not 2x2)"],
|
||||
[2, 2, 16, "Galuf strip (some tiles not 2x2)"],
|
||||
[2, 2, 16, "Faris strip (some tiles not 2x2)"],
|
||||
[2, 2, 16, "Krile strip (some tiles not 2x2)"],
|
||||
[2, 2, 1, "fallen King Tycoon"],
|
||||
[2, 2, 1, "fallen Durgann?"],
|
||||
[2, 2, 1, "fallen Queen Karnak"],
|
||||
[2, 2, 19, "Syldra?"],
|
||||
[2, 2, 1, "Dragongrass?"],
|
||||
[2, 2, 1, "arrow"],
|
||||
[2, 2, 2, "book"],
|
||||
[2, 2, 1, "map"],
|
||||
[2, 2, 1, "torn page"],
|
||||
[2, 2, 4, "Dragongrass attack mode"],
|
||||
[2, 4, 1, "Siren"],
|
||||
[2, 2, 1, "fallen soldier 2"],
|
||||
[2, 2, 1, "campfire sticks"],
|
||||
[2, 2, 2, "dragon head"],
|
||||
[2, 2, 1, "King Tycoon's Helmet"],
|
||||
[2, 2, 1, "picture?"],
|
||||
[2, 2, 1, "music box?"],
|
||||
[2, 6, 1, "some fire pillar thing"],
|
||||
[2, 2, 2, "bubbles"],
|
||||
[2, 2, 1, "void demon Twintania"],
|
||||
[2, 2, 1, "egg"],
|
||||
[2, 2, 1, "pendant"],
|
||||
[2, 2, 1, "elder branch"],
|
||||
[2, 2, 1, "elder branch tiara"],
|
||||
[2, 2, 1, "magic mirror?"],
|
||||
[2, 2, 1, "piece of glass?"],
|
||||
[2, 2, 1, "piece of adamantine?"],
|
||||
[2, 2, 1, "bomb"],
|
||||
[2, 2, 1, "vertical rope"],
|
||||
[2, 2, 1, "antlion pincer?"],
|
||||
[2, 2, 1, "elder branch 2???"],
|
||||
[2, 2, 1, "stone tablet"],
|
||||
[2, 2, 1, "void demon Apanda"],
|
||||
[2, 4, 1, "gargoyle statue"],
|
||||
[2, 2, 6, "Leviathan?"],
|
||||
[2, 2, 1, "Sealed Weapon - Excalibur"],
|
||||
[2, 2, 1, "Sealed Weapon - Assassin Dagger"],
|
||||
[2, 2, 1, "Sealed Weapon - Sasuke's Katana"],
|
||||
[2, 2, 1, "Sealed Weapon - Holy Lance"],
|
||||
[2, 2, 1, "Sealed Weapon - Rune Axe"],
|
||||
[2, 2, 1, "Sealed Weapon - Masamune"],
|
||||
[2, 2, 1, "Sealed Weapon - Yoichi's Bow"],
|
||||
[2, 2, 1, "Sealed Weapon - Fire Lash"],
|
||||
[2, 2, 1, "Sealed Weapon - Sage Staff"],
|
||||
[2, 2, 1, "Sealed Weapon - Magus Rod"],
|
||||
[2, 2, 1, "Sealed Weapon - Apollo's Harp"],
|
||||
[2, 2, 1, "Sealed Weapon - Gaia's Bell"],
|
||||
[2, 2, 1, "Bartz tied up"],
|
||||
[2, 2, 1, "Lenna tied up"],
|
||||
[2, 2, 1, "Galuf tied up"],
|
||||
[2, 2, 1, "void demon Necrophobe (palette 2)"],
|
||||
[1, 1, 64, "Hiryuu tiles"]
|
||||
]
|
||||
},
|
||||
"Overworld / World map sprites": {
|
||||
"start": "0x1B3A00",
|
||||
"bpp": 3,
|
||||
"definitions": [
|
||||
[2, 2, 1, "Tent"],
|
||||
[2, 2, 1, "Cabin"],
|
||||
[1, 1, 1, "shadow large"],
|
||||
[1, 1, 1, "shadow medium"],
|
||||
[1, 1, 1, "shadow small"],
|
||||
[1, 1, 1, "question mark"],
|
||||
[1, 1, 1, "up arrow"],
|
||||
[1, 1, 1, "plus large"],
|
||||
[1, 1, 1, "plus small"],
|
||||
[1, 1, 1, "x small"],
|
||||
[2, 2, 6, "Ship"],
|
||||
[2, 2, 6, "Hiryuu"],
|
||||
[2, 2, 6, "Steamship"],
|
||||
[2, 2, 6, "Airship"],
|
||||
[2, 2, 6, "Submarine underwater"],
|
||||
[2, 2, 6, "Submarine surface"],
|
||||
[2, 2, 6, "Airship/Submarine transformation"]
|
||||
]
|
||||
},
|
||||
"Overworld sprites": {
|
||||
"start": "0x1B4D80",
|
||||
"bpp": 4,
|
||||
"definitions": [
|
||||
[2, 1, 202, "TBC"]
|
||||
]
|
||||
}
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
name num_entries address snes_address bytes snes_bytes rpge_ptr_offset snes_ptr_offset dialog null_terminated
|
||||
ability_names 33 0x116200 8
|
||||
battle_commands 96 0x201150 0x115800 7 5
|
||||
character_names 5 0x115500 6
|
||||
dialogue 0x900 0x2013F0 0x082220 3 2 0x000000 0x0A0000 True
|
||||
enemy_names 384 0x200050 0x105C00 10 8
|
||||
items 0x100 0x111380 9
|
||||
item_long_names 0x120 0x275860 0x111380 24 9
|
||||
item_descriptions 128 0x114000 2 0x110000 0x110000 True True
|
||||
job_names 22 0x115600 8
|
||||
job_and_ability_descs 133 0x117140 2 0x110000 0x110000 True
|
||||
magics 87 0x111C80 6
|
||||
magics2 73 0x111E8A 9
|
||||
menu_strings 139 0x00F987 2 0x270000 0x000000 True
|
||||
zone_names 164 0x107000 2 0x270000 0x107200 True
|
|
|
@ -1,165 +0,0 @@
|
|||
struct AttackType
|
||||
u1 is_blue_magic
|
||||
u1 is_white_magic
|
||||
u1 is_black_magic
|
||||
u1 is_dimension_magic
|
||||
u1 is_summon
|
||||
u1 is_sound
|
||||
u1 is_longrange
|
||||
u1 is_physical
|
||||
|
||||
struct AttackProperties
|
||||
u2 action_delay
|
||||
u1 roulette
|
||||
u1 target_enemy_by_default
|
||||
u1 can_target_either_side
|
||||
u1 can_select_target
|
||||
u1 always_target_all
|
||||
u1 can_target_all
|
||||
|
||||
struct WeaponData
|
||||
AttackProperties attack_properties
|
||||
AttackType attack_type
|
||||
u6 item_type
|
||||
u1 is_unthrowable
|
||||
u1 byte_2_leftover
|
||||
EquipStatBonus bonus
|
||||
u6 description
|
||||
u1 can_double_grip
|
||||
u1 only_double_grip
|
||||
u1 is_wonder_rod
|
||||
u1 is_action_on_use
|
||||
u1 can_magic_sword
|
||||
u1 is_action_on_hit
|
||||
u1 is_5.4
|
||||
u1 is_initiative
|
||||
u1 is_knife_parry
|
||||
u1 is_sword_parry
|
||||
u7 spell_cast
|
||||
u1 is_break_after_use
|
||||
u8 attack_power
|
||||
u7 attack_effect
|
||||
u1 byte_8_leftover
|
||||
u8 param0 # accuracy_percent for sub-100 weapons, crit rate on katanas, element on Flametongue/Icebrand/Excalibur/AirKnife/Trident/WindSpear
|
||||
u8 param1 # on_hit_effect_percent for weapons that cast actions on hit, also Rune weapons bonus attack power
|
||||
u8 param2 # action_on_hit for weapons that cast actions on hit, Also Rune weapons 5 mana cost on attack, also element of attack for rods
|
||||
|
||||
struct ArmorData
|
||||
u8 slot # b0 - 0x01 acc, 0x02 body, 0x04 head, 0x08 shield, 0xF0 unused
|
||||
u8 weight # b1
|
||||
u6 item_type
|
||||
u1 is_unthrowable
|
||||
u1 byte_2_leftover
|
||||
EquipStatBonus bonus # b3
|
||||
u6 description # b4
|
||||
u2 byte_4_leftovers
|
||||
u1 is_improve_catch # b5
|
||||
u1 is_become_undead
|
||||
u1 is_improve_dance
|
||||
u1 is_halve_mp_cost
|
||||
u1 is_improve_steal
|
||||
u1 is_improve_brawl
|
||||
u1 is_elf_cape_dodge
|
||||
u1 is_block_all_magic # b5
|
||||
u8 evasion # b6
|
||||
u8 defense
|
||||
u8 m_evasion
|
||||
u8 m_def # b9
|
||||
u8 elem_effect # b10 - 01 ½ lightning, 02 ½ all, 03 immune poison damage, 04 absorb fire+immune ice+weak water, 05 absorb water+immune fire+weak lightning, 06 Bone Mail (absorb poison, halve ice, weak fire/holy), 07 absorb fire, 08 absorb ice
|
||||
u8 status_effect # b11 - 01 auto-regen, 02 auto-doom, 03 auto-haste + immune slow/stop/paralyse/sleep, 04 immune petrify, 05 Ribbon, 06 immune confuse, 07 immune silence, 08 immune blind, 09 immune poison, 0A bone mail, 0B auto-reflect, 0C immune mini, 0D immune old/zombie, 0E auto-sap + immune sleep, 0F auto-blink, 10 immune mini/paralyse, 11 immune confuse/mini, 12 immune confuse/toad, 13 immune toad/paralyse
|
||||
|
||||
|
||||
struct ItemData
|
||||
AttackProperties attack_properties
|
||||
u8 attack_type
|
||||
u1 unk0
|
||||
u1 is_unmixable
|
||||
u1 unk1
|
||||
u1 is_magic_lamp
|
||||
u1 is_undrinkable
|
||||
u1 is_unusable_in_battle
|
||||
u1 is_unthrowable
|
||||
u1 unk2
|
||||
u6 description # b3
|
||||
u2 byte_3_leftovers
|
||||
u7 attack_formula
|
||||
u1 is_unavoidable
|
||||
u8 param_0
|
||||
u8 param_1
|
||||
u8 param_2
|
||||
|
||||
|
||||
struct MagicData
|
||||
AttackProperties attack_properties
|
||||
u8 attack_type
|
||||
u4 meteo_extra_hits
|
||||
u2 unk
|
||||
u1 is_learnable
|
||||
u1 is_monster_bit
|
||||
u7 mp_cost
|
||||
u1 is_unreflectable
|
||||
u7 attack_formula
|
||||
u1 is_unavoidable
|
||||
u8 param_0
|
||||
u8 param_1
|
||||
u8 param_2
|
||||
|
||||
|
||||
struct ElemDef
|
||||
u8 absorb
|
||||
u8 evade
|
||||
u8 immune
|
||||
u8 half
|
||||
u8 weak
|
||||
|
||||
struct StatusEffect
|
||||
4 of u8 initial
|
||||
3 of u8 immune
|
||||
|
||||
|
||||
struct EnemySpriteData
|
||||
u7 tileset_offset_hi # combined with lo, << 3, + 0x150000
|
||||
u1 is_3bpp
|
||||
u8 tileset_offset_lo
|
||||
u2 palette_offset_hi # combined with lo, << 4, + 0x0ED000
|
||||
u4 unk
|
||||
u1 is_separate_shadow
|
||||
u1 is_large_layout
|
||||
u8 palette_offset_lo
|
||||
u8 layout_id # Small? <<3, + 0x10D004, take 8 bytes. Large? <<5, + 0x10D334, take 32 bytes.
|
||||
|
||||
struct BattleBackgroundData
|
||||
u8 tileset_id
|
||||
2 of u8 palette_ids
|
||||
u8 tilemap_id
|
||||
u8 tilemap_flips_id
|
||||
u8 tilemap_v_flips_id # Unused, all 0xFF = no flips
|
||||
u8 tilecycle_id
|
||||
u8 palcycle_id
|
||||
|
||||
struct EnemyStats
|
||||
u8 speed
|
||||
u8 attack_power
|
||||
u8 attack_multiplier
|
||||
u8 evasion
|
||||
u8 defense
|
||||
u8 magic_power
|
||||
u8 magic_defense
|
||||
u8 magic_evasion
|
||||
u16 max_hp
|
||||
u16 max_mp
|
||||
u16 reward_exp
|
||||
u16 reward_gil
|
||||
u8 attack_graphics
|
||||
u8 elements_immune
|
||||
u24 status_immune
|
||||
u8 elements_absorb
|
||||
AttackType attack_type
|
||||
u8 elements_weak
|
||||
u8 monster_type
|
||||
u8 flags_25
|
||||
u16 status_26
|
||||
u16 status_28
|
||||
u8 29
|
||||
u8 30
|
||||
u8 level # 31
|
Can't render this file because it has a wrong number of fields in line 43.
|
|
@ -1,161 +0,0 @@
|
|||
struct Character
|
||||
u3 character_id # 0=Bartz, 1=Lenna, 2=Galuf, 3=Faris, 4=Krile, 5/6/7 unused
|
||||
u1 is_female # 0=male, 1=female
|
||||
u2 unk0 # Two unknown, possibly unused bits
|
||||
u1 is_absent # 0=present, 1=absent
|
||||
u1 is_back_row
|
||||
u8 current_job_id
|
||||
u8 level
|
||||
u24 experience
|
||||
u16 hp_current
|
||||
u16 hp_max
|
||||
u16 mp_current
|
||||
u16 mp_max
|
||||
u8 equipped_head
|
||||
u8 equipped_body
|
||||
u8 equipped_acc
|
||||
u8 equipped_rh_shield
|
||||
u8 equipped_lh_shield
|
||||
u8 equipped_rh_weapon
|
||||
u8 equipped_lh_weapon
|
||||
u8 caught_monster
|
||||
u8 ability_1
|
||||
u8 ability_2
|
||||
u8 ability_3
|
||||
u8 ability_4
|
||||
u8 status_1
|
||||
u8 status_2
|
||||
u8 status_3
|
||||
u8 status_4
|
||||
u8 action_flags
|
||||
u8 damage_mod
|
||||
u16 innates
|
||||
u8 magic_element_up
|
||||
u8 equip_weight
|
||||
u8 base_strength
|
||||
u8 base_agility
|
||||
u8 base_stamina
|
||||
u8 base_magic
|
||||
u8 current_strength
|
||||
u8 current_agility
|
||||
u8 current_stamina
|
||||
u8 current_magic
|
||||
u8 evasion
|
||||
u8 defense
|
||||
u8 magic_evasion
|
||||
u8 magic_defense
|
||||
u8 elemental_absorb
|
||||
u8 elemental_evade
|
||||
u8 elemental_immune
|
||||
u8 elemental_half
|
||||
u8 elemental_weakness
|
||||
u8 resistance_status_1
|
||||
u8 resistance_status_2
|
||||
u8 resistance_status_3
|
||||
u8 specialty_weapon
|
||||
u8 specialty_equipment
|
||||
u8 current_job_level
|
||||
u16 current_job_abp
|
||||
u8 spell_level_1
|
||||
u8 spell_level_2
|
||||
u8 spell_level_3
|
||||
u32 equipment_category
|
||||
u16 attack
|
||||
u8 attack_id_reaction_unused
|
||||
u8 unk1
|
||||
u8 unk2
|
||||
u8 unk3
|
||||
u8 freelancer_strength
|
||||
u8 freelancer_agility
|
||||
u8 freelancer_stamina
|
||||
u8 freelancer_magic
|
||||
u16 freelancer_innates
|
||||
|
||||
struct Job_progress
|
||||
u12 abp
|
||||
u4 level
|
||||
|
||||
struct Config
|
||||
u3 battle_speed # 0=1 in-game, ..., 5=6 in-game
|
||||
u1 is_wait_mode # 0=active, 1=wait???
|
||||
u3 message_speed # 0=1 in-game, ..., 5=6 in-game
|
||||
u1 command_set # 0=window, 1=shortcut
|
||||
u5 menu_color_r
|
||||
u5 menu_color_g
|
||||
u5 menu_color_b
|
||||
u1 padding
|
||||
u1 reequip_mode # 0=optimum, 1=empty
|
||||
u1 is_mono # 0=stereo, 1=mono
|
||||
u1 is_memory_cursor # 0=reset, 1=memory
|
||||
u4 unk0
|
||||
u1 hide_atb_gauge # 0=show, 1=hide
|
||||
u6 unk1
|
||||
u1 is_controller_custom # 0=no, 1=yes
|
||||
u1 is_controller_2p # 0=no, 1=yes
|
||||
u8 button_A # Bit of action
|
||||
u8 button_B # Bit of action
|
||||
u8 button_X # Bit of action
|
||||
u8 button_Y # Bit of action
|
||||
u8 button_L # Bit of action
|
||||
u8 button_R # Bit of action
|
||||
u8 button_Select # Bit of action
|
||||
4 of u8 character_player_nums # 0=controller 1, 1=controller 2
|
||||
4 of 4 of u8 character_shortcut_commands # 0=ability_1, 1=ability_2, 2=ability_3, 3=ability_4
|
||||
|
||||
struct Vehicle
|
||||
u2 mode_switching
|
||||
u3 movement_type
|
||||
u3 map_id
|
||||
u7 unk0
|
||||
u1 is_hidden # 0=show, 1=hide
|
||||
u8 x
|
||||
u8 y
|
||||
|
||||
struct Save_slot
|
||||
4 of Character characters
|
||||
256 of u8 inventory_item_ids
|
||||
256 of u8 inventory_item_qtys
|
||||
u24 unlocked_jobs
|
||||
4 of 22 of Job_progress character_jobs_progress
|
||||
4 of u8 character_abilities_learned_count
|
||||
4 of 20 of u8 character_abilities_learned
|
||||
u24 current_gil
|
||||
u32 game_time_frames
|
||||
u16 num_enemies_defeated
|
||||
32 of u8 magic_learned
|
||||
Config config
|
||||
5 of 6 of u8 character_names # Bartz, Lenna, Galuf, Faris, Krile. Dialog is hardcoded for everyone except Bartz's name anyway...
|
||||
6 of u8 unk0
|
||||
u8 magic_lamp_next_summon
|
||||
u8 num_battles_escaped # Brave Blade vs Chicken Knife
|
||||
u8 wonder_rod_magic
|
||||
9 of u8 unk1
|
||||
u16 num_total_battles
|
||||
u16 num_times_saved
|
||||
u8 last_battle_results # 0=victory, 1=game over, 2=escaped
|
||||
15 of u8 flags_battle_events
|
||||
32 of u8 flags_treasure_opened
|
||||
32 of u8 unk_probably_still_flags_treasure_opened
|
||||
96 of u8 flags_events # RAM map mentions $D8E000. This is likely critical to story progression and scripting.
|
||||
96 of u8 unk_probably_still_flags_events
|
||||
u16 map_id_inner
|
||||
u16 map_id_world
|
||||
u8 pos_x
|
||||
u8 pos_y
|
||||
u8 current_character_sprite
|
||||
u8 current_character_facing
|
||||
u8 current_vehicle
|
||||
Vehicle veh_chocobo
|
||||
Vehicle veh_black_chocobo
|
||||
Vehicle veh_hiryuu
|
||||
Vehicle veh_submarine
|
||||
Vehicle veh_steamship
|
||||
Vehicle veh_airship
|
||||
u16 teleport_map_id
|
||||
u8 teleport_map_x
|
||||
u8 teleport_map_y
|
||||
u8 initial_seed
|
||||
u8 walking_speed # 0=normal, 1=double (fast), 80=half (slow)
|
||||
u8 timed_event_active
|
||||
u16 timed_event_timer
|
||||
u16 timed_event_end
|
|
|
@ -1,9 +0,0 @@
|
|||
struct ItemCost # All definitions here are intended to be overriden in code, but provide correctly-sized stubs for programs that don't care
|
||||
u1 is_sellable
|
||||
u1 is_sellprice_5gil
|
||||
u6 exponent
|
||||
u8 mantissa # buy_price = mantissa * int(pow(10, exponent)); sell_price = -1 if not is_sellable else (5 if is_sellprice_5gil else buy_price/2)
|
||||
|
||||
struct EquipStatBonus
|
||||
u1 is_stat_bonus # 0 -> data is elemental bonus bitfield; 1 -> 4bit toggle fields for affected stats, 3bit selector of bonus enum
|
||||
u7 data # Meaning changes based on is_stat_bonus
|
Can't render this file because it has a wrong number of fields in line 2.
|
|
@ -1,283 +0,0 @@
|
|||
# This is a reference implementation of parsing, serializing, and deserializing ChocolateBird's struct definitions.
|
||||
# It is ported from the original GDscript to Python.
|
||||
import logging
|
||||
from io import TextIOWrapper
|
||||
from struct import pack_into, unpack_from, calcsize
|
||||
from collections.abc import Buffer
|
||||
|
||||
|
||||
class LeftoverBits:
|
||||
number_bits = 0
|
||||
bit_buffer = 0 # Stored as an integer
|
||||
|
||||
|
||||
class ReadBuffer:
|
||||
backing_buffer: Buffer
|
||||
position: int = 0
|
||||
|
||||
def __init__(self, backing_buffer, position: int = 0) -> None:
|
||||
self.backing_buffer = backing_buffer
|
||||
self.position = position
|
||||
|
||||
def get(self, format) -> tuple:
|
||||
values = unpack_from(format, self.backing_buffer, self.position)
|
||||
self.position += calcsize(format) # TODO: cache this
|
||||
return values
|
||||
|
||||
|
||||
class WriteBuffer:
|
||||
backing_buffer: Buffer
|
||||
position: int = 0
|
||||
|
||||
def __init__(self, backing_buffer, position: int = 0) -> None:
|
||||
self.backing_buffer = backing_buffer
|
||||
self.position = position
|
||||
|
||||
def put(self, format, *values) -> None:
|
||||
pack_into(format, self.backing_buffer, self.position, *values)
|
||||
self.position += calcsize(format) # TODO: cache this
|
||||
|
||||
|
||||
class StructType:
|
||||
name: str = None
|
||||
def __repr__(self) -> str:
|
||||
if self.name:
|
||||
return self.name
|
||||
return super().__repr__()
|
||||
|
||||
def get_value(self, buffer: ReadBuffer, leftover_bits: LeftoverBits):
|
||||
raise NotImplementedError('Deserialization not implemented')
|
||||
def put_value(self, buffer: WriteBuffer, value, leftover_bits: LeftoverBits):
|
||||
raise NotImplementedError('Serialization not implemented')
|
||||
|
||||
|
||||
class SimpleStruct(StructType):
|
||||
format: str
|
||||
def __init__(self, format, name=None) -> None:
|
||||
self.format = format
|
||||
self.name = name
|
||||
def get_value(self, buffer: ReadBuffer, leftover_bits: LeftoverBits):
|
||||
return buffer.get(self.format)[0]
|
||||
def put_value(self, buffer: WriteBuffer, value, leftover_bits: LeftoverBits):
|
||||
buffer.put(self.format, value)
|
||||
|
||||
|
||||
class U24(StructType):
|
||||
name = 'u24'
|
||||
def get_value(self, buffer: ReadBuffer, leftover_bits: LeftoverBits):
|
||||
u16, u8 = buffer.get('<HB')
|
||||
return u16 | (u8 << 16)
|
||||
def put_value(self, buffer: WriteBuffer, value, leftover_bits: LeftoverBits):
|
||||
buffer.put('<HB', value & 0xFFFF, value >> 16)
|
||||
|
||||
|
||||
class S24(StructType):
|
||||
name = 's24'
|
||||
def get_value(self, buffer: ReadBuffer, leftover_bits: LeftoverBits):
|
||||
u16, u8 = buffer.get('<HB')
|
||||
unsigned = u16 | (u8 << 16)
|
||||
return unsigned - (2 * (unsigned & 0x800000))
|
||||
def put_value(self, buffer: WriteBuffer, value, leftover_bits: LeftoverBits):
|
||||
unsigned = value % 0x1000000
|
||||
buffer.put('<HB', unsigned & 0xFFFF, unsigned >> 16)
|
||||
|
||||
|
||||
class UBits(StructType):
|
||||
bits = 8
|
||||
|
||||
def __init__(self, bits: int):
|
||||
self.bits = bits
|
||||
self.name = f'u{bits:d}'
|
||||
|
||||
def get_value(self, buffer: ReadBuffer, leftover_bits: LeftoverBits):
|
||||
while leftover_bits.number_bits < self.bits:
|
||||
leftover_bits.bit_buffer |= buffer.get('<B')[0] << leftover_bits.number_bits
|
||||
leftover_bits.number_bits += 8
|
||||
value = leftover_bits.bit_buffer & ((1 << self.bits)-1)
|
||||
leftover_bits.bit_buffer = leftover_bits.bit_buffer >> self.bits
|
||||
leftover_bits.number_bits -= self.bits
|
||||
return value
|
||||
|
||||
def put_value(self, buffer: WriteBuffer, value, leftover_bits: LeftoverBits):
|
||||
leftover_bits.bit_buffer |= value << leftover_bits.number_bits
|
||||
leftover_bits.number_bits += self.bits
|
||||
while leftover_bits.number_bits >= 8:
|
||||
buffer.put('<B', leftover_bits.bit_buffer & 0xFF)
|
||||
leftover_bits.number_bits -= 8
|
||||
leftover_bits.bit_buffer = leftover_bits.bit_buffer >> 8
|
||||
|
||||
|
||||
class Struct(StructType):
|
||||
members: list # Array of [name, StructType]
|
||||
|
||||
def __init__(self, name=None) -> None:
|
||||
self.name = name
|
||||
self.members = []
|
||||
|
||||
def get_value(self, buffer: ReadBuffer, leftover_bits: LeftoverBits):
|
||||
return {key: struct_type.get_value(buffer, leftover_bits) for key, struct_type in self.members}
|
||||
|
||||
def put_value(self, buffer: WriteBuffer, value, leftover_bits: LeftoverBits):
|
||||
for key, struct_type in self.members:
|
||||
if not (key in value):
|
||||
logging.error(f'Key "{key}" missing from value supplied')
|
||||
return
|
||||
struct_type.put_value(buffer, value[key], leftover_bits)
|
||||
|
||||
|
||||
class StructArrayType(StructType):
|
||||
count: int
|
||||
struct_type: StructType
|
||||
|
||||
def __init__(self, count, struct_type, name=None) -> None:
|
||||
self.count = count
|
||||
self.struct_type = struct_type
|
||||
self.name = name
|
||||
|
||||
def get_value(self, buffer: ReadBuffer, leftover_bits: LeftoverBits) -> list:
|
||||
return [self.struct_type.get_value(buffer, leftover_bits) for i in range(self.count)]
|
||||
|
||||
def put_value(self, buffer: WriteBuffer, value, leftover_bits: LeftoverBits) -> None:
|
||||
if len(value) < self.count:
|
||||
logging.error('Not enough values supplied')
|
||||
return
|
||||
for i in range(self.count):
|
||||
self.struct_type.put_value(buffer, value[i], leftover_bits)
|
||||
|
||||
|
||||
def get_base_structarraytypes() -> dict:
|
||||
return {
|
||||
'u8': SimpleStruct('<B', 'u8'),
|
||||
's8': SimpleStruct('<b', 's8'),
|
||||
'u16': SimpleStruct('<H', 'u16'),
|
||||
's16': SimpleStruct('<h', 's16'),
|
||||
'u24': U24(),
|
||||
's24': S24(),
|
||||
'u32': SimpleStruct('<I', 'u32'),
|
||||
's32': SimpleStruct('<i', 's32'),
|
||||
}
|
||||
|
||||
|
||||
def get_structarraytype(type: str, existing_structs: dict):
|
||||
tokens = type.split(' ')
|
||||
t: str = tokens[-1]
|
||||
inner_type: Struct = None
|
||||
if t in existing_structs:
|
||||
inner_type = existing_structs[t]
|
||||
elif t[0] == 'u':
|
||||
b: int = int(t[1:])
|
||||
if b > 0:
|
||||
inner_type = UBits(b)
|
||||
existing_structs[f'u{b:d}'] = inner_type # Cache it for future use
|
||||
if not inner_type:
|
||||
logging.error(f'typestring "{type}" has no matches for "{t}" in existing structs')
|
||||
return
|
||||
|
||||
l: int = len(tokens)
|
||||
if l == 1:
|
||||
return inner_type
|
||||
# Our parsing goal is to turn 'a of b of c of d' into StructArrayType<StructArrayType<StructArrayType<d, c>, b>, a>
|
||||
# Our strategy is to parse backwards over the tokens, changing inner_type at each point
|
||||
# a of b of c of (d)
|
||||
# a of b of (c of d)
|
||||
# a of (b of c of d)
|
||||
# (a of b of c of d)
|
||||
# done
|
||||
i: int = l-2
|
||||
while i > -1:
|
||||
match tokens[i]:
|
||||
case 'of':
|
||||
i -= 1
|
||||
l1: int = int(tokens[i])
|
||||
if l1 > 1:
|
||||
inner_type = StructArrayType(l1, inner_type, name=type) # Might be worth caching these later on if we use them more
|
||||
i -= 1
|
||||
case k:
|
||||
logging.error(f'Invalid keyword used in type designator: "{k}"')
|
||||
return
|
||||
return inner_type
|
||||
|
||||
|
||||
def parse_struct_definitions_from_tsv_file(tsv_file: TextIOWrapper, existing_structs: dict) -> None:
|
||||
current_struct: Struct
|
||||
lines = tsv_file.read().rstrip().split('\n')
|
||||
for line in lines:
|
||||
# logging.debug(line)
|
||||
tokens = line.split('\t')
|
||||
size = len(tokens)
|
||||
if size < 2:
|
||||
continue
|
||||
# Size is at least 2
|
||||
type, label = tokens[:2]
|
||||
if type == 'struct':
|
||||
# New struct declaration
|
||||
current_struct = Struct(name=label)
|
||||
existing_structs[label] = current_struct
|
||||
elif type and label:
|
||||
current_struct.members.append([label, get_structarraytype(type, existing_structs)])
|
||||
# TODO: Maybe store the trailing comments somewhere?
|
||||
|
||||
|
||||
def parse_struct_definitions_from_tsv_filename(filename: str, existing_structs: dict) -> None:
|
||||
with open(filename, 'r') as file:
|
||||
parse_struct_definitions_from_tsv_file(file, existing_structs)
|
||||
|
||||
|
||||
def load_ff5_snes_struct_definitions() -> dict:
|
||||
existing_structs = get_base_structarraytypes()
|
||||
parse_struct_definitions_from_tsv_filename('structs_SNES_stubs.tsv', existing_structs)
|
||||
parse_struct_definitions_from_tsv_filename('5/structs_SNES_stubs.tsv', existing_structs)
|
||||
parse_struct_definitions_from_tsv_filename('5/structs_SNES.tsv', existing_structs)
|
||||
parse_struct_definitions_from_tsv_filename('5/structs_SNES_save.tsv', existing_structs)
|
||||
return existing_structs
|
||||
|
||||
|
||||
# Basic TSV dumper
|
||||
# This is mostly unrelated, but helpful for debugging.
|
||||
def flatten_keys(d: dict, prefix: str = '') -> dict:
|
||||
output = {}
|
||||
for k, v in d.items():
|
||||
if isinstance(v, dict):
|
||||
flat = flatten_keys(v, f'{prefix}{k}.')
|
||||
for k2, v2 in flat.items():
|
||||
output[k2] = v2
|
||||
else:
|
||||
output[f'{prefix}{k}'] = v
|
||||
return output
|
||||
|
||||
|
||||
def dump_tsv(filename, table):
|
||||
table_flat = [flatten_keys(d) for d in table]
|
||||
hex_digits = len(f'{len(table_flat)-1:X}') # See how long the hex representation of the last number will be, so we can zero-pad the rest to match.
|
||||
hex_format = f'0{hex_digits}X'
|
||||
|
||||
with open(filename, 'w') as file:
|
||||
headers = list(table_flat[0].keys())
|
||||
file.write('\t'.join(['ID'] + headers) + '\n')
|
||||
for i, entry in enumerate(table_flat):
|
||||
file.write('\t'.join([f'0x{i:{hex_format}}'] + [str(entry[key]) for key in headers]) + '\n')
|
||||
|
||||
|
||||
# Example usage: run this script with a positional filename argument for a FF5 .sfc and it will load EnemyStats from it.
|
||||
if __name__ == '__main__':
|
||||
existing_structs = load_ff5_snes_struct_definitions()
|
||||
leftover_bits = LeftoverBits()
|
||||
|
||||
from sys import argv
|
||||
if len(argv) > 1:
|
||||
rom_filename = argv[1]
|
||||
if rom_filename.endswith('.sfc'):
|
||||
with open(rom_filename, 'rb') as file:
|
||||
rom_data = file.read()
|
||||
buffer = ReadBuffer(rom_data, 0x100000)
|
||||
# enemy_stats = existing_structs['EnemyStats'].get_value(buffer, leftover_bits)
|
||||
enemy_stats = get_structarraytype('384 of EnemyStats', existing_structs).get_value(buffer, leftover_bits)
|
||||
print('Loaded EnemyStats table to enemy_stats! If you ran the python interpreter with -i flag, you can now examine it in the REPL.')
|
||||
# Also add a basic dumper
|
||||
if len(argv) > 2 and argv[2] == 'dump_tsv':
|
||||
dump_tsv('enemy_stats.tsv', enemy_stats)
|
||||
print('Dumped enemy_stats table to enemy_stats.tsv!')
|
||||
else:
|
||||
print(f'Argument "{rom_filename}" doesn\'t end in ".sfc", so it was not parsed as a FF5 SNES ROM.')
|
||||
else:
|
||||
print('Example usage: run this script with a positional filename argument for a FF5 .sfc and it will load EnemyStats from it.')
|
|
@ -1,29 +0,0 @@
|
|||
struct TileSNESMode7 # All definitions here are intended to be overriden in code, but provide correctly-sized stubs for programs that don't care
|
||||
64 of u8 data
|
||||
|
||||
struct TileSNESMode7c
|
||||
32 of u8 data
|
||||
|
||||
struct TileSNES4bpp
|
||||
32 of u8 data
|
||||
|
||||
struct TileSNES3bpp
|
||||
24 of u8 data
|
||||
|
||||
struct TileSNES2bpp
|
||||
16 of u8 data
|
||||
|
||||
struct TileSNES1bpp
|
||||
8 of u8 data
|
||||
|
||||
struct SNESTritile
|
||||
24 of u8 data
|
||||
|
||||
struct ColorBGR555
|
||||
u16 data
|
||||
|
||||
struct Palette16Of555 # Typed PoolColorArray in GDscript
|
||||
16 of ColorBGR555 data
|
||||
|
||||
struct Palette128Of555 # Typed PoolColorArray in GDscript
|
||||
128 of ColorBGR555 data
|
Can't render this file because it has a wrong number of fields in line 2.
|
Loading…
Reference in New Issue