Remove PaletteOf555 type, make godot implementation automatically detect arrays of colors in general form
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@ -1,7 +1,7 @@
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Label SNES PSX_file PSX_offset format Comment
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Label SNES PSX_file PSX_offset format Comment
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character_battle_sprite_stone_palette 0x00F807 N/A N/A Palette16Of555 Also 0x199835
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character_battle_sprite_stone_palette 0x00F807 N/A N/A 16 of ColorBGR555 Also 0x199835
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character_battle_sprite_disabled_palette 0x00F867 /mnu/memsave.bin 0x000034 Palette16Of555
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character_battle_sprite_disabled_palette 0x00F867 /mnu/memsave.bin 0x000034 16 of ColorBGR555
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locations_bg_palettes 0x03BB00 /nar/ff5_binx.bin 0x03BF80 43 of Palette128Of555
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locations_bg_palettes 0x03BB00 /nar/ff5_binx.bin 0x03BF80 43 of 128 of ColorBGR555
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font_glyphs_dialogue 0x03E800 256 of SNESTritile length 0x1800
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font_glyphs_dialogue 0x03E800 256 of SNESTritile length 0x1800
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sfx_brr_data 0x041E3F Use the below SPC pointers
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sfx_brr_data 0x041E3F Use the below SPC pointers
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sfx_brr_pointers 0x041F4F 8 of 2 of u16 SPC memory addresses not ROM. Start address followed by loop address.
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sfx_brr_pointers 0x041F4F 8 of 2 of u16 SPC memory addresses not ROM. Start address followed by loop address.
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@ -17,7 +17,7 @@ bgm_instrument_indices 0x043DAA 72 of 16 of u16 length 0x900
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enemy_battle_sprite_palettes 0x0ED000 See enemy_battle_sprite_data for pointers. Some are 8 colours instead of 16.
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enemy_battle_sprite_palettes 0x0ED000 See enemy_battle_sprite_data for pointers. Some are 8 colours instead of 16.
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worldmap_blocks 0x0FF0C0 /nar/ff5_binx.bin 0x040300 3 of 4 of 192 of u8 # Top-left corners, top-right corners, bottom-left corners, bottom-right corners
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worldmap_blocks 0x0FF0C0 /nar/ff5_binx.bin 0x040300 3 of 4 of 192 of u8 # Top-left corners, top-right corners, bottom-left corners, bottom-right corners
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worldmap_tiles.bias 0x0FF9C0 /nar/ff5_bin3.bin 0x03FB00 3 of 256 of u8 Add to each pixel of the mode7c tiles
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worldmap_tiles.bias 0x0FF9C0 /nar/ff5_bin3.bin 0x03FB00 3 of 256 of u8 Add to each pixel of the mode7c tiles
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worldmap_palettes 0x0FFCC0 /nar/ff5_binx.bin 0x040000 3 of Palette128Of555
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worldmap_palettes 0x0FFCC0 /nar/ff5_binx.bin 0x040000 3 of 128 of ColorBGR555
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tbl_enemy_stats 0x100000 384 of EnemyStats
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tbl_enemy_stats 0x100000 384 of EnemyStats
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enemy_battle_sprite_layouts_small 0x10D004 102 of 8 of u8 length 0x330
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enemy_battle_sprite_layouts_small 0x10D004 102 of 8 of u8 length 0x330
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enemy_battle_sprite_layouts_large 0x10D334 72 of 16 of u16 length 0x900
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enemy_battle_sprite_layouts_large 0x10D334 72 of 16 of u16 length 0x900
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@ -49,15 +49,15 @@ tbl_ability_stats_passives 0x116308 33 of 4 of u8 length 0x84
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character_initial_data 0x117000 4 of Character length 0x140
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character_initial_data 0x117000 4 of Character length 0x140
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attack_layouts 0x117FA0 5 of 2048 of u8 length 0x2400
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attack_layouts 0x117FA0 5 of 2048 of u8 length 0x2400
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weapon_palettes 0x11A3A0
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weapon_palettes 0x11A3A0
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enemy_battle_status_sprite_palette 0x11A400 Palette16Of555
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enemy_battle_status_sprite_palette 0x11A400 16 of ColorBGR555
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tiles_fist 0x11D710 /btl/ff5_btl.bin 0x021D10 TileSNES3bpp Also /mnu/men_bin.eng:0x00D910
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tiles_fist 0x11D710 /btl/ff5_btl.bin 0x021D10 TileSNES3bpp Also /mnu/men_bin.eng:0x00D910
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font_glyphs_small 0x11F000 256 of TileSNES2bpp length 0x1000
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font_glyphs_small 0x11F000 256 of TileSNES2bpp length 0x1000
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character_battle_sprite_tiles 0x120000 /mnu/men_bin.eng 0x010200 5 of 22 of 48 of TileSNES4bpp
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character_battle_sprite_tiles 0x120000 /mnu/men_bin.eng 0x010200 5 of 22 of 48 of TileSNES4bpp
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character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
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character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of 16 of ColorBGR555 Also /mnu/men_bin.eng:0x03A5C0
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enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
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enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
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character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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tbl_battle_backgrounds 0x14BA21 34 of BattleBackgroundData
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tbl_battle_backgrounds 0x14BA21 34 of BattleBackgroundData
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battle_background_palettes 0x14BB31 84 of Palette16Of555
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battle_background_palettes 0x14BB31 84 of 16 of ColorBGR555
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ptrs_battle_background_tile_animations 0x14C5B1 8 of u16 bank 0x140000 (0xD40000)
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ptrs_battle_background_tile_animations 0x14C5B1 8 of u16 bank 0x140000 (0xD40000)
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battle_background_tile_animations_data 0x14C5C1 see above
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battle_background_tile_animations_data 0x14C5C1 see above
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ptrs_battle_background_palette_animations 0x14C6CD 3 of u16 bank 0x140000 (0xD40000)
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ptrs_battle_background_palette_animations 0x14C6CD 3 of u16 bank 0x140000 (0xD40000)
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@ -20,10 +20,7 @@ struct SNESTritile
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24 of u8 data
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24 of u8 data
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struct ColorBGR555
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struct ColorBGR555
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u16 data
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u5 r5
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u5 g5
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struct Palette16Of555 # Typed PoolColorArray in GDscript
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u5 b5
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16 of ColorBGR555 data
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u1 0
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struct Palette128Of555 # Typed PoolColorArray in GDscript
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128 of ColorBGR555 data
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Can't render this file because it has a wrong number of fields in line 2.
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