Reorganize data folder some more
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ecb0bc516c
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@ -5,7 +5,7 @@ platform="HTML5"
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runnable=true
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runnable=true
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custom_features=""
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custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter="data/*"
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include_filter="data/*,web/*"
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exclude_filter=""
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exclude_filter=""
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export_path="output/ChocolateBird.html"
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export_path="output/ChocolateBird.html"
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script_export_mode=1
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script_export_mode=1
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@ -32,3 +32,28 @@ progressive_web_app/icon_144x144=""
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progressive_web_app/icon_180x180=""
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progressive_web_app/icon_180x180=""
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progressive_web_app/icon_512x512=""
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progressive_web_app/icon_512x512=""
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progressive_web_app/background_color=Color( 0, 0, 0, 1 )
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progressive_web_app/background_color=Color( 0, 0, 0, 1 )
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[preset.1]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter="data/*"
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exclude_filter=""
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export_path="build/ChocolateBird.x86_64"
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script_export_mode=1
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script_encryption_key=""
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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binary_format/architecture="x86_64"
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binary_format/embed_pck=false
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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@ -270,7 +270,7 @@ static func make_font_glyph_atlas(small_glyph_indexed_images, dialog_glyph_image
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# weapon_textures['Fist'] = texture_from_image(snes_graphics.get_tile(rom, Common.SNES_PSX_addresses['tiles_fist']['SNES'], 24))
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# weapon_textures['Fist'] = texture_from_image(snes_graphics.get_tile(rom, Common.SNES_PSX_addresses['tiles_fist']['SNES'], 24))
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# var json_sprite_blocks: Dictionary = Common.load_json('res://data/sprite_blocks.json') # This needs error handling later
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# var json_sprite_blocks: Dictionary = Common.load_json('res://data/5/sprite_blocks.json') # This needs error handling later
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# var sprite_blocks := {}
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# var sprite_blocks := {}
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# func snes_load_map_sprites(rom: File):
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# func snes_load_map_sprites(rom: File):
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# # Main palettes
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# # Main palettes
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@ -3,16 +3,16 @@ signal loading_stage_updated(stage) # String
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const ff5_dialog := preload('res://scripts/loaders/snes/ff5_dialog.gd')
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const ff5_dialog := preload('res://scripts/loaders/snes/ff5_dialog.gd')
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var SNES_block_addresses := Common.load_tsv('res://data/string_blocks.tsv')
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var SNES_block_addresses := Common.load_tsv('res://data/5/string_blocks.tsv')
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var tables_raw = {}
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var tables_raw = {}
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var tables = {}
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var tables = {}
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var glyph_tables := {
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var glyph_tables := {
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'RPGe_dialog': Common.load_glyph_table('res://data/glyph_tables/Glyphs_dialog_RPGe.txt'),
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'RPGe_dialog': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_RPGe.txt'),
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'RPGe_small': Common.load_glyph_table('res://data/glyph_tables/Glyphs_small_RPGe.txt'),
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'RPGe_small': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_small_RPGe.txt'),
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'SNES_dialog': Common.load_glyph_table('res://data/glyph_tables/Glyphs_dialog_SNES.txt'),
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'SNES_dialog': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_SNES.txt'),
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'SNES_kanji': Common.load_glyph_table('res://data/glyph_tables/Glyphs_dialog_kanji_SNES.txt'),
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'SNES_kanji': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_kanji_SNES.txt'),
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'SNES_small': Common.load_glyph_table('res://data/glyph_tables/Glyphs_small_SNES.txt'),
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'SNES_small': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_small_SNES.txt'),
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}
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}
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static func decode_string(bytes, glyph_table: PoolStringArray, trim_trailing_whitespace: bool = true) -> String:
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static func decode_string(bytes, glyph_table: PoolStringArray, trim_trailing_whitespace: bool = true) -> String:
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@ -10,7 +10,7 @@ func _ready() -> void:
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return
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return
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var file := File.new()
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var file := File.new()
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match file.open('res://data/html5_file_picker.js', File.READ):
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match file.open('res://web/html5_file_picker.js', File.READ):
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OK:
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OK:
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JavaScript.eval(file.get_as_text(), true)
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JavaScript.eval(file.get_as_text(), true)
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var error:
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var error:
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