Reorganize data folder some more

This commit is contained in:
Luke Hubmayer-Werner 2024-06-26 19:52:38 +09:30
parent ecb0bc516c
commit 69c019b3a5
13 changed files with 34 additions and 9 deletions

View File

@ -5,7 +5,7 @@ platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="data/*"
include_filter="data/*,web/*"
exclude_filter=""
export_path="output/ChocolateBird.html"
script_export_mode=1
@ -32,3 +32,28 @@ progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color( 0, 0, 0, 1 )
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="data/*"
exclude_filter=""
export_path="build/ChocolateBird.x86_64"
script_export_mode=1
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
binary_format/architecture="x86_64"
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true

View File

@ -270,7 +270,7 @@ static func make_font_glyph_atlas(small_glyph_indexed_images, dialog_glyph_image
# weapon_textures['Fist'] = texture_from_image(snes_graphics.get_tile(rom, Common.SNES_PSX_addresses['tiles_fist']['SNES'], 24))
# var json_sprite_blocks: Dictionary = Common.load_json('res://data/sprite_blocks.json') # This needs error handling later
# var json_sprite_blocks: Dictionary = Common.load_json('res://data/5/sprite_blocks.json') # This needs error handling later
# var sprite_blocks := {}
# func snes_load_map_sprites(rom: File):
# # Main palettes

View File

@ -3,16 +3,16 @@ signal loading_stage_updated(stage) # String
const ff5_dialog := preload('res://scripts/loaders/snes/ff5_dialog.gd')
var SNES_block_addresses := Common.load_tsv('res://data/string_blocks.tsv')
var SNES_block_addresses := Common.load_tsv('res://data/5/string_blocks.tsv')
var tables_raw = {}
var tables = {}
var glyph_tables := {
'RPGe_dialog': Common.load_glyph_table('res://data/glyph_tables/Glyphs_dialog_RPGe.txt'),
'RPGe_small': Common.load_glyph_table('res://data/glyph_tables/Glyphs_small_RPGe.txt'),
'SNES_dialog': Common.load_glyph_table('res://data/glyph_tables/Glyphs_dialog_SNES.txt'),
'SNES_kanji': Common.load_glyph_table('res://data/glyph_tables/Glyphs_dialog_kanji_SNES.txt'),
'SNES_small': Common.load_glyph_table('res://data/glyph_tables/Glyphs_small_SNES.txt'),
'RPGe_dialog': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_RPGe.txt'),
'RPGe_small': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_small_RPGe.txt'),
'SNES_dialog': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_SNES.txt'),
'SNES_kanji': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_kanji_SNES.txt'),
'SNES_small': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_small_SNES.txt'),
}
static func decode_string(bytes, glyph_table: PoolStringArray, trim_trailing_whitespace: bool = true) -> String:

View File

@ -10,7 +10,7 @@ func _ready() -> void:
return
var file := File.new()
match file.open('res://data/html5_file_picker.js', File.READ):
match file.open('res://web/html5_file_picker.js', File.READ):
OK:
JavaScript.eval(file.get_as_text(), true)
var error: