Preserve map region replacement order

This commit is contained in:
Luke Hubmayer-Werner 2024-07-05 19:21:54 +09:30
parent f1fb01501c
commit 74ab47f1e8
2 changed files with 9 additions and 3 deletions

View File

@ -70,6 +70,7 @@ class WorldMap:
var block_tile_ids: PoolByteArray
var block_pathing: PoolIntArray
var event_replacements: Dictionary # Dictionary[Array[EventReplacementRegion]]
var event_replacements_ordered: Array # Array[int flag, EventReplacementRegion]
class EventReplacementRegion:
var start_y: int
@ -142,6 +143,7 @@ class WorldMap:
func init_event_replacements(_data: Dictionary, buffer: StreamPeerBuffer, worldmap_event_replacements: Array):
# Turn deserialized WorldMapEventReplacement structs into EventReplacementRegions
self.event_replacements = {}
self.event_replacements_ordered = []
var last_event_flag: int = -1
var last_y: int = -1
var region := WorldMap.EventReplacementRegion.new()
@ -158,6 +160,7 @@ class WorldMap:
elif last_event_flag != event_flag or last_y != y-1:
# Save last region and start a new one
self.event_replacements.get_or_add(last_event_flag, []).append(region)
self.event_replacements_ordered.append([last_event_flag, region])
# Start a new region
region = WorldMap.EventReplacementRegion.new()
region.start_y = y
@ -167,6 +170,7 @@ class WorldMap:
region.rows.append([x, blocks])
# Save final region
self.event_replacements.get_or_add(last_event_flag, []).append(region)
self.event_replacements_ordered.append([last_event_flag, region])
var worldmaps = [WorldMap.new(), WorldMap.new(), WorldMap.new(), WorldMap.new(), WorldMap.new()]

View File

@ -28,9 +28,11 @@ func _create_worldmap_texture(id: int) -> void:
func _create_worldmap_textures() -> void:
for id in 5:
self._create_worldmap_texture(id)
for flag_block in MapLoader.worldmaps[id].event_replacements.values():
for region in flag_block:
self.map_regional_replacement_lists[id].append(region)
# for flag_block in MapLoader.worldmaps[id].event_replacements.values():
# for region in flag_block:
# self.map_regional_replacement_lists[id].append(region)
for flag_and_region in MapLoader.worldmaps[id].event_replacements_ordered:
self.map_regional_replacement_lists[id].append(flag_and_region[1])
func _set_map(id: int) -> void:
if id < 0 or id >= len(map_images):