Add shortcut buttons to battle_sprites debug scene
Also attempt to hot reload it on new ROMs
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@ -1,17 +1,28 @@
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extends Control
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var PC = load('res://PC.tscn')
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var PCs = []
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func _ready() -> void:
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var PC := preload('res://PC.gd')
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var PC_scene := preload('res://PC.tscn')
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var PCs := []
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var num_animations: int = len(PC.Battle_Anim)
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func initialize() -> void:
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# Clean up any existing
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for scn in PCs:
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remove_child(scn)
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PCs = []
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# Make new sprites
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var strips = len(SpriteLoader.strip_textures) # * 4 / 5
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#var strip_divide = strips * 2 / 5
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var strip_divide = strips * 1 / 5
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var anim_id = $btn_anim_choice.get_selected_id()
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for i in strips:
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PCs.append(PC.instance())
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PCs.append(PC_scene.instance())
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#PCs[-1].set_position(Vector2((i%strip_divide)*16, (i/strip_divide)*24*11))
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PCs[-1].set_position(Vector2((i%strip_divide)*17, (i/strip_divide)*32))
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PCs[-1].material.set_shader_param('palette', SpriteLoader.character_battle_sprite_palette_textures[i])
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PCs[-1].texture = SpriteLoader.strip_textures[i]
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PCs[-1].animation = anim_id
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add_child(PCs[-1])
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# PCs.append(PC.instance())
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@ -20,6 +31,22 @@ func _ready() -> void:
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# PCs[-1].texture = SpriteLoader.weapon_textures['Fist']
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# add_child(PCs[-1])
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func _ready() -> void:
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initialize()
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RomLoader.connect('rom_loaded', self, 'initialize') # Attempt to reload sprites if a new ROM is hot loaded
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func _on_OptionButton_item_selected(ID):
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for pc in PCs:
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pc.animation = ID
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func _on_btn_next_pressed():
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var id = $btn_anim_choice.get_selected_id()
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if id < num_animations-1:
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$btn_anim_choice.select(id+1)
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_on_OptionButton_item_selected(id+1)
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func _on_btn_prev_pressed():
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var id = $btn_anim_choice.get_selected_id()
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if id > 0:
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$btn_anim_choice.select(id-1)
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_on_OptionButton_item_selected(id-1)
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@ -1,13 +1,29 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://test/battle_sprites.gd" type="Script" id=1]
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[ext_resource path="res://theme/menu_theme.tres" type="Theme" id=2]
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[sub_resource type="InputEventKey" id=3]
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pressed = true
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scancode = 82
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physical_scancode = 82
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[sub_resource type="ShortCut" id=4]
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shortcut = SubResource( 3 )
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[sub_resource type="InputEventKey" id=1]
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pressed = true
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scancode = 84
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physical_scancode = 84
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[sub_resource type="ShortCut" id=2]
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shortcut = SubResource( 1 )
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[node name="battle_sprites" type="Control"]
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theme = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="OptionButton" type="OptionButton" parent="."]
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[node name="btn_anim_choice" type="OptionButton" parent="."]
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anchor_bottom = 0.67
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margin_top = 160.0
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margin_right = 100.0
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@ -16,4 +32,21 @@ text = "Stand"
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items = [ "Stand", null, false, 0, null, "Guard", null, false, 1, null, "Walk", null, false, 2, null, "Down", null, false, 3, null, "R_Swing", null, false, 4, null, "L_Swing", null, false, 5, null, "Punch", null, false, 6, null, "Cheer", null, false, 7, null, "Recoil", null, false, 8, null, "Chant", null, false, 9, null ]
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selected = 0
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[connection signal="item_selected" from="OptionButton" to="." method="_on_OptionButton_item_selected"]
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[node name="btn_prev" type="Button" parent="."]
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margin_top = 196.0
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margin_right = 48.0
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margin_bottom = 218.0
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shortcut = SubResource( 4 )
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text = "P[r]ev"
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[node name="btn_next" type="Button" parent="."]
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margin_left = 52.0
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margin_top = 196.0
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margin_right = 100.0
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margin_bottom = 218.0
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shortcut = SubResource( 2 )
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text = "Nex[t]"
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[connection signal="item_selected" from="btn_anim_choice" to="." method="_on_OptionButton_item_selected"]
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[connection signal="pressed" from="btn_prev" to="." method="_on_btn_prev_pressed"]
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[connection signal="pressed" from="btn_next" to="." method="_on_btn_next_pressed"]
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