From 89de2cc71d375d7d60ed8e8f3d7ba704ddecaa8d Mon Sep 17 00:00:00 2001 From: Luke Hubmayer-Werner Date: Fri, 11 Aug 2023 15:54:04 +0930 Subject: [PATCH] more addresses --- data/SNES_PSX_addresses.tsv | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/data/SNES_PSX_addresses.tsv b/data/SNES_PSX_addresses.tsv index 28b43ba..a5b39bc 100644 --- a/data/SNES_PSX_addresses.tsv +++ b/data/SNES_PSX_addresses.tsv @@ -45,6 +45,19 @@ character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8 tbl_battle_backgrounds 0x14BA21 34 of BattleBackgroundData battle_background_palettes 0x14BB31 84 of Palette16Of555 enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers +ptrs_battle_background_tileset_skips 0x184157 21 of u24 RAM addresses, subtract 0x7FC000 from results to get offset from tileset +ptrs_battle_background_tilesets 0x184196 21 of u24 ROM addresses, subtract 0xC00000 +lzss_battle_background_tilesets 0x1841D5 see pointers above, 4bpp +? 0x18DE36 +ptrs_event_data 0x18E080 687 of u16 +event_data 0x18E5E0 see above, links to extended event data +tiles_attack_anims 0x190000 +ptrs_anim_unk1 0x19A486 405 of u16 bank offsets to below + 0x19A7B0 padding +anim_unk1 0x19A7C0 see above +ptrs_anim_unk2 0x19B35E 1669 of u16 bank offsets to below, animation frame data??? also to anim_unk1 +anim_unk2 0x19C068 see above +tiles_npcs 0x1A0000 worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases worldmap_tiles.1 0x1BA000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases worldmap_tiles.2 0x1BC000 /nar/ff5_bin3.bin 0x039B00 128 of TileSNESMode7c Add the biases