[BGM] Disable non-default ADSR opcodes until we work out what is going on there
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@ -290,13 +290,13 @@ static func render_channels(tracks: Array, inst_map: Array, _debug_name := 'none
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current_adsr_sustain_rate = adsr.sustain_rate
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current_adsr_decay_total_periods = all_adsr_decay_total_periods[adsr.sustain_level]
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EventType.ADSR_ATTACK_RATE:
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current_adsr_attack_rate = event[1]
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pass #current_adsr_attack_rate = event[1]
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EventType.ADSR_DECAY_RATE:
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current_adsr_decay_rate = event[1]
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pass #current_adsr_decay_rate = event[1]
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EventType.ADSR_SUSTAIN_LEVEL:
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current_adsr_decay_total_periods = all_adsr_decay_total_periods[event[1]]
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pass #current_adsr_decay_total_periods = all_adsr_decay_total_periods[event[1]]
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EventType.ADSR_SUSTAIN_RATE:
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current_adsr_sustain_rate = event[1]
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pass #current_adsr_sustain_rate = event[1]
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EventType.VIBRATO_ON:
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curve_vibrato_delay.add_point(p, event[1])
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curve_vibrato_rate.add_point(p, event[2])
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