Add status colour note
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@ -38,6 +38,22 @@ var character_battle_sprite_palette_disabled_texture: ImageTexture
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var character_battle_sprite_palette_stone_texture: ImageTexture
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var weapon_textures = {}
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var character_status_palette_replacements = {
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'poison': {4: '$7EDB = #DEB5FF', 8: '$4DD3 = #9C739C'}, # Also kneel
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'zombie': {3: '$7FFF = #FFFFFF', 4: '$3AF5 = #ADBD73', 8: '$3210 = #848463'}, # Also kneel in menu
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# Darkness None
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'old': {5: '$5294 = #A5A5A5', 9: '$4210 = #848484'},
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# Sleep None, Paralyze None, Charm None
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'berserk': {4: '$013F = #FF4A00', 8: '$001F = #FF0000'},
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# Mute None, Image None
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'wall': {1: '$6A60 = #009CD6'}, # Strobe between normal ($1084 = #212121) and this aqua at 30Hz (2 frames each)
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'armor': {1: '$031F = #FFC600'}, # Strobe between normal ($1084 = #212121) and this orange at 30Hz (2 frames each)
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'shell': {1: '$0B64 = #21DE10'}, # Strobe between normal ($1084 = #212121) and this green 30Hz (2 frames each)
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'stop': {1: '$001A = #D60000'}, # Strobe between normal ($1084 = #212121) and this aqua at 30Hz (2 frames each)
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'haste': {1: '$017F = #FF5A00'}, # Strobe between normal ($1084 = #212121) and this orange at 30Hz (2 frames each)
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'slow': {1: '$7FFF = #FFFFFF'}, # Strobe between normal ($1084 = #212121) and this green 30Hz (2 frames each)
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}
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static func ByteArray(size: int) -> PoolByteArray:
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var arr := PoolByteArray()
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arr.resize(size)
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