Add status colour note
This commit is contained in:
parent
c1d8b5d3fd
commit
bbd9b639ee
|
@ -38,6 +38,22 @@ var character_battle_sprite_palette_disabled_texture: ImageTexture
|
||||||
var character_battle_sprite_palette_stone_texture: ImageTexture
|
var character_battle_sprite_palette_stone_texture: ImageTexture
|
||||||
var weapon_textures = {}
|
var weapon_textures = {}
|
||||||
|
|
||||||
|
var character_status_palette_replacements = {
|
||||||
|
'poison': {4: '$7EDB = #DEB5FF', 8: '$4DD3 = #9C739C'}, # Also kneel
|
||||||
|
'zombie': {3: '$7FFF = #FFFFFF', 4: '$3AF5 = #ADBD73', 8: '$3210 = #848463'}, # Also kneel in menu
|
||||||
|
# Darkness None
|
||||||
|
'old': {5: '$5294 = #A5A5A5', 9: '$4210 = #848484'},
|
||||||
|
# Sleep None, Paralyze None, Charm None
|
||||||
|
'berserk': {4: '$013F = #FF4A00', 8: '$001F = #FF0000'},
|
||||||
|
# Mute None, Image None
|
||||||
|
'wall': {1: '$6A60 = #009CD6'}, # Strobe between normal ($1084 = #212121) and this aqua at 30Hz (2 frames each)
|
||||||
|
'armor': {1: '$031F = #FFC600'}, # Strobe between normal ($1084 = #212121) and this orange at 30Hz (2 frames each)
|
||||||
|
'shell': {1: '$0B64 = #21DE10'}, # Strobe between normal ($1084 = #212121) and this green 30Hz (2 frames each)
|
||||||
|
'stop': {1: '$001A = #D60000'}, # Strobe between normal ($1084 = #212121) and this aqua at 30Hz (2 frames each)
|
||||||
|
'haste': {1: '$017F = #FF5A00'}, # Strobe between normal ($1084 = #212121) and this orange at 30Hz (2 frames each)
|
||||||
|
'slow': {1: '$7FFF = #FFFFFF'}, # Strobe between normal ($1084 = #212121) and this green 30Hz (2 frames each)
|
||||||
|
}
|
||||||
|
|
||||||
static func ByteArray(size: int) -> PoolByteArray:
|
static func ByteArray(size: int) -> PoolByteArray:
|
||||||
var arr := PoolByteArray()
|
var arr := PoolByteArray()
|
||||||
arr.resize(size)
|
arr.resize(size)
|
||||||
|
|
Loading…
Reference in New Issue