more strings
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parent
877c5d90e4
commit
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@ -6,7 +6,7 @@ dialogue 0x900 0x2013F0 0x082220 3 2 0x000000 0x0A0000 True
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enemy_names 384 0x200050 0x105C00 10 8
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items 0x100 0x111380 9
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job_names 22 0x115600 8
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job_and_ability_descs 133 0x117140 2 0x110000 0x110000
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job_and_ability_descs 133 0x117140 2 0x110000 0x110000 True
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magics 87 0x111C80 6
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magics2 73 0x111E8A 9
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menu_strings 139 0x00F987 2 0x270000 0x000000 True
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@ -83,14 +83,30 @@ func load_snes_rom(rom: File, is_RPGe: bool = false) -> void:
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else:
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for raw in raw_strings:
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strings.append(decode_string(raw, glyph_table_small))
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tables_raw[block_name] = raw_strings
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tables[block_name] = strings
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self.tables_raw[block_name] = raw_strings
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self.tables[block_name] = strings
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func get_ability_name(id: int) -> String:
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if id < 128:
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return tables.battle_commands[id]
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return self.tables.battle_commands[id]
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else:
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return tables.ability_names[id-128]
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return self.tables.ability_names[id-128]
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func get_ability_desc(id: int) -> String:
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# TODO: revisit for GBA
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if id < 78:
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return self.tables.job_and_ability_descs[id+22]
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elif (id >= 128) and (id <= 161):
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return self.tables.job_and_ability_descs[(id-128)+100]
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else:
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assert(false, 'ability id %d out of description ranges' % id)
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return 'ability id %d out of description ranges' % id
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func get_job_name(id: int) -> String:
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return self.tables.job_names[id]
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func get_job_desc(id: int) -> String:
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return self.tables.job_and_ability_descs[id]
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func _ready() -> void:
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pass
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@ -24,3 +24,12 @@ func _ready():
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data.characters[2].equipped_abilities[3] = 0x9B
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$PartyMenu.update_labels(data)
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ThemeManager.set_menu_color_555(data.config.menu_color_r, data.config.menu_color_g, data.config.menu_color_b)
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var lbl = Label.new()
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for i in 22:
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lbl.text = lbl.text + '%s - %s\n' % [StringLoader.get_job_name(i), StringLoader.get_job_desc(i)]
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for i in 78:
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lbl.text = lbl.text + '\n%s - %s' % [StringLoader.get_ability_name(i), StringLoader.get_ability_desc(i)]
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for i in range(128, 161):
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lbl.text = lbl.text + '\n%s - %s' % [StringLoader.get_ability_name(i), StringLoader.get_ability_desc(i)]
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add_child(lbl)
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