Changed paths for new data subtree
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be222ce1da
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@ -5,3 +5,4 @@ downloaded_saves/
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.import/
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build/
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output/
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scratch/
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@ -136,10 +136,10 @@ func _ready():
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thread = Thread.new()
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structdefs.merge(STRUCT.get_base_structarraytypes())
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/structs_SNES_stubs.tsv', structdefs)
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs_SNES_stubs.tsv', structdefs)
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs/SNES_stubs.tsv', structdefs)
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structdefs.merge(STRUCT_SNES.get_structtypes(), true) # Overwrite the stubs!
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs_SNES_save.tsv', structdefs)
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs_SNES.tsv', structdefs)
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs/SNES_save.tsv', structdefs)
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs/SNES.tsv', structdefs)
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var _error := psx_productcode_regex.compile('(S[A-Z]{3}_\\d{3}\\.\\d{2});(\\d)')
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# Debugging breakpoint
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pass
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@ -167,4 +167,4 @@ func delete_save_slot(sram: File, slot_id: int):
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sram.store_16(0)
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func _ready():
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs_SNES_save.tsv', struct_types)
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STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs/SNES_save.tsv', struct_types)
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@ -8,11 +8,11 @@ var tables_raw = {}
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var tables = {}
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var glyph_tables := {
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'RPGe_dialog': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_RPGe.txt'),
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'RPGe_small': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_small_RPGe.txt'),
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'SNES_dialog': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_SNES.txt'),
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'SNES_kanji': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_dialog_kanji_SNES.txt'),
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'SNES_small': Common.load_glyph_table('res://data/5/glyph_tables/Glyphs_small_SNES.txt'),
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'RPGe_dialog': Common.load_glyph_table('res://data/5/glyphs/SNES_dialog_RPGe.txt'),
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'RPGe_small': Common.load_glyph_table('res://data/5/glyphs/SNES_small_RPGe.txt'),
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'SNES_dialog': Common.load_glyph_table('res://data/5/glyphs/SNES_dialog.txt'),
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'SNES_kanji': Common.load_glyph_table('res://data/5/glyphs/SNES_dialog_kanji.txt'),
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'SNES_small': Common.load_glyph_table('res://data/5/glyphs/SNES_small.txt'),
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}
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static func decode_string(bytes, glyph_table: PoolStringArray, trim_trailing_whitespace: bool = true) -> String:
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