Luke Hubmayer-Werner
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8df54eda28
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[BGM] Move ADSR curve LUTs to instruments texture for GLES2 compat
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2024-07-26 19:30:38 +09:30 |
Luke Hubmayer-Werner
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59de8aa820
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[BGM] Fix incorrect SFX data, change tie handling to accomodate weird edge cases
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2024-07-17 22:03:27 +09:30 |
Luke Hubmayer-Werner
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38a822362a
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[BGM] Envelopes
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2024-07-17 18:50:42 +09:30 |
Luke Hubmayer-Werner
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5babc200f2
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[BGM] Update placeholder ADSR names to reflect actual function
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2024-07-17 14:10:16 +09:30 |
Luke Hubmayer-Werner
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961c1344eb
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[BGM] Try cubic instead of sinc interpolation
Ported the godot implementation
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2024-07-16 21:59:51 +09:30 |
Luke Hubmayer-Werner
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72dcc11945
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[BGM] slap highp everywhere to ward off destructive gpu driver "optimisations"
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2024-07-16 20:26:18 +09:30 |
Luke Hubmayer-Werner
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0b2a120b1d
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JAOT Audio rendering
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2024-07-16 03:43:14 +09:30 |
Luke Hubmayer-Werner
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a50514f7ec
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Flip panning
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2024-07-15 15:25:31 +09:30 |
Luke Hubmayer-Werner
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df2cfd8cff
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[BGM Shader] Fix shader uniform names
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2024-07-15 01:36:14 +09:30 |
Luke Hubmayer-Werner
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313872f115
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[BGM Shader] Batching improvements
Make it easier to change framebuffer size
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2024-07-15 00:45:10 +09:30 |
Luke Hubmayer-Werner
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87739d57f4
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[BGM Shader] Enable batching
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2024-07-14 23:34:23 +09:30 |
Luke Hubmayer-Werner
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af066eabaf
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BGM render shader
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2024-07-13 23:55:47 +09:30 |
Luke Hubmayer-Werner
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80cbfa7ab8
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Some plumbing for upcoming fake compute shaders
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2024-07-10 00:35:29 +09:30 |
Luke Hubmayer-Werner
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61ed503d58
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Update Worldmap
Add unoptimized desert palette animation
Make worldmap scrolling smooth
Also reduce minimum window size to 1x scaling
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2024-04-12 19:49:02 +09:30 |
Luke Hubmayer-Werner
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7b7b0a1876
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Minimap experimentation
Add a tile globbing hack to enable 2x2 blocks to render nicely at different scales
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2023-12-06 14:05:03 +10:30 |
Luke Hubmayer-Werner
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c9dcb8a17c
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Add HexStringViewer
A test scene for visually scanning for strings within the ROM
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2023-08-16 22:05:16 +09:30 |
Luke Hubmayer-Werner
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4fde52bb9e
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Add battle backgrounds
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2023-08-14 21:48:18 +09:30 |
Luke Hubmayer-Werner
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11059735ee
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Migrate worldmap and battle strip generation to struct system
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2023-08-07 21:20:35 +09:30 |
Luke Hubmayer-Werner
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2758e50759
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Partial menu theme
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2023-07-31 17:25:37 +09:30 |
Luke Hubmayer-Werner
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05571c3adb
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Basic waterfall scroll
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2023-07-28 18:03:37 +09:30 |
Luke Hubmayer-Werner
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544ca5be0b
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Approximate sea HScroll
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2023-07-28 17:01:24 +09:30 |
Luke Hubmayer-Werner
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17523985bd
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Sea scroll shader, silly edition
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2023-07-28 16:35:15 +09:30 |
Luke Hubmayer-Werner
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058f436a7d
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Fixed world map rendering
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2023-07-28 00:08:08 +09:30 |
Luke Hubmayer-Werner
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36dc124edb
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[WIP] Worldmap viewing - interesting aesthetic with missing tiles
Looks a bit like the worldmap shrink
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2023-07-27 22:00:31 +09:30 |
Luke Hubmayer-Werner
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17fd68bbbb
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WorldMap plumbing
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2023-07-27 19:38:53 +09:30 |
Luke Hubmayer-Werner
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7fcd05816c
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Update palette shader for 16x16 palettes (GLES2)
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2023-07-26 22:49:17 +09:30 |
Luke Hubmayer-Werner
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c4522ea1a3
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GLES2 mode
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2023-07-25 14:49:32 +09:30 |
Luke Hubmayer-Werner
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b6b55bd2a5
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Haphazard progress
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2023-07-25 14:21:10 +09:30 |