Luke Hubmayer-Werner
|
5babc200f2
|
[BGM] Update placeholder ADSR names to reflect actual function
|
2024-07-17 14:10:16 +09:30 |
Luke Hubmayer-Werner
|
961c1344eb
|
[BGM] Try cubic instead of sinc interpolation
Ported the godot implementation
|
2024-07-16 21:59:51 +09:30 |
Luke Hubmayer-Werner
|
72dcc11945
|
[BGM] slap highp everywhere to ward off destructive gpu driver "optimisations"
|
2024-07-16 20:26:18 +09:30 |
Luke Hubmayer-Werner
|
0b2a120b1d
|
JAOT Audio rendering
|
2024-07-16 03:43:14 +09:30 |
Luke Hubmayer-Werner
|
a50514f7ec
|
Flip panning
|
2024-07-15 15:25:31 +09:30 |
Luke Hubmayer-Werner
|
df2cfd8cff
|
[BGM Shader] Fix shader uniform names
|
2024-07-15 01:36:14 +09:30 |
Luke Hubmayer-Werner
|
313872f115
|
[BGM Shader] Batching improvements
Make it easier to change framebuffer size
|
2024-07-15 00:45:10 +09:30 |
Luke Hubmayer-Werner
|
87739d57f4
|
[BGM Shader] Enable batching
|
2024-07-14 23:34:23 +09:30 |
Luke Hubmayer-Werner
|
af066eabaf
|
BGM render shader
|
2024-07-13 23:55:47 +09:30 |
Luke Hubmayer-Werner
|
80cbfa7ab8
|
Some plumbing for upcoming fake compute shaders
|
2024-07-10 00:35:29 +09:30 |