extends ReferenceRect func update_labels(data: Dictionary): var character = data.character_id $lbl_lv_cur.text = data.level $lbl_abp_lv_cur.text = data.current_job_level + '-' $lbl_abp_progress.text = data.current_job_abp + '/' $lbl_abp_next.text = data.current_job_abp # Revisit $lbl_hp_cur.text = data.hp_current + '/' $lbl_hp_max.text = data.hp_max $lbl_mp_cur.text = data.mp_current + '/' $lbl_mp_max.text = data.mp_max $lbl_lv_cur.text = data.level # Draw character battle sprite in either ref_frontrow or ref_backrow # THink about status icons # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass