extends Panel func update_labels(data: Dictionary): var characters = data.characters var character_panels = $characters.get_children() for i in len(characters): var p = character_panels[i] p.visible = not characters[i].is_absent p.update_labels(data, i) $rightside/panel_time/VBoxContainer/lbl_time.text = Common.game_time_frames_to_hhmm(data.game_time_frames) $rightside/panel_gil/VBoxContainer/lbl_gilcount.text = '%d' % data.current_gil # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass