extends Control var dir_user := Directory.new() const P_TESTDATA := 'user://test_data/' # Shared state between tests var save_slot_buffers = [] var save_slot_dicts = [] func test(label, input): if input: print('SUCCESS: ' + label) else: print('FAILURE: ' + label) func load_snes_savefile(filename: String = 'res://test.srm'): var save_file := File.new() match save_file.open(filename, File.READ): OK: pass var error: print_debug('Failed to open test.srm for reading: %d' % error) return for i in 4: self.save_slot_buffers.append(SaveLoader.get_save_slot(save_file, i)) self.save_slot_dicts.append(SaveLoader.deserialize_save_slot(self.save_slot_buffers[i].data_array)) print('Loaded test save file') func generate_known_good_results(): load_snes_savefile() if not self.save_slot_dicts: return match dir_user.make_dir_recursive(P_TESTDATA): OK: pass var error: print_debug('Failed to create "%s" with error code %d' % [P_TESTDATA, error]) return var filename := P_TESTDATA + 'test.srm.json' match Common.save_json(filename, self.save_slot_dicts): OK: pass var error: print_debug('Failed to save "%s" with error code %d' % [filename, error]) return func test_save_loading() -> bool: load_snes_savefile() if not self.save_slot_dicts: print_debug('Failed to load test savefile') return false var filename := P_TESTDATA + 'test.srm.json' var known_good = Common.load_json(filename) match typeof(known_good): TYPE_ARRAY: print_debug('Comparing known savefile results') return Common.are_arrays_equal(self.save_slot_dicts, known_good) TYPE_DICTIONARY: print_debug('Known savefile results "%s" is a dict instead of an array. Did we change formats?' % filename) return false _: print_debug('Failed to load known savefile results "%s"' % filename) return false func test_save_serialization() -> bool: if not self.save_slot_dicts: print_debug('test savefile not loaded') return false for i in 4: var bytes = SaveLoader.serialize_save_slot(self.save_slot_dicts[i]) if bytes != self.save_slot_buffers[i].data_array: print_debug('Slot %d failed to serialize correctly, rescanning' % i) for j in 0x700: var b1: int = bytes[j] var b2: int = self.save_slot_buffers[i].data_array[j] if b1 != b2: print_debug('Mismatch occurs at byte %d: %d vs %d' % [j, b1, b2]) return false return true # Called when the node enters the scene tree for the first time. func _ready() -> void: match dir_user.open('user://'): OK: pass var error: print_debug('Failed to open user directory') # generate_known_good_results() # Uncomment this to get your sample on first run test('SNES save file loaded to array of dictionaries', test_save_loading()) test('SNES save file slots serialized from dictionaries', test_save_serialization()) get_tree().quit()