extends Control signal pressed_worldmap signal pressed_party signal pressed_battle_sprites signal pressed_audio func _on_btn_worldmap_pressed() -> void: emit_signal('pressed_worldmap') func _on_btn_party_pressed() -> void: emit_signal('pressed_party') func _on_btn_battle_sprites_pressed() -> void: emit_signal('pressed_battle_sprites') func _on_btn_audio_pressed() -> void: emit_signal('pressed_audio')