extends Node const INDEX_FORMAT := Image.FORMAT_L8 enum Menu { LOADER, MAIN, LOAD_SAVE, WORLD_MAP, FIELD_MAP, PARTY, SHOP, BATTLE, DEBUG, DEBUG_AUDIO_SYSTEM, DEBUG_BATTLE_SPRITES, DEBUG_WORLD_MAP_BLOCKS, } const MENUS = { Menu.PARTY: ['res://widgets/PartyMenu.tscn', 'Party Menu'], Menu.BATTLE: ['res://widgets/BattleScene.tscn', 'Battle'], Menu.LOAD_SAVE: ['res://widgets/SaveSlotSelect.tscn', 'Load Save'], Menu.DEBUG: ['res://test/debug_menu.tscn', 'Debug Menu'], Menu.DEBUG_BATTLE_SPRITES: ['res://test/battle_sprites.tscn', 'Battle Sprites'], Menu.DEBUG_AUDIO_SYSTEM: ['res://test/audio_system.tscn', 'Audio'], Menu.DEBUG_WORLD_MAP_BLOCKS: ['res://test/worldmap_blocks.tscn', 'Worldmap Blocks'], Menu.WORLD_MAP: ['res://test/worldmap_system.tscn', 'World Map'], } const INITIAL_MENUS = [ Menu.LOAD_SAVE, ] const POST_ROM_MENUS = [ Menu.DEBUG, Menu.WORLD_MAP, Menu.PARTY, Menu.BATTLE, Menu.DEBUG_BATTLE_SPRITES, Menu.DEBUG_AUDIO_SYSTEM, Menu.DEBUG_WORLD_MAP_BLOCKS, ] const FOLDER_ICON := preload('res://theme/icons/file_folder.tres') const ALLOWED_EXTS := PoolStringArray(['bin', 'iso', 'sfc', 'smc', 'srm', 'gba']) const CD_EXTS := PoolStringArray(['bin', 'iso']) # If you have a weird disc image format, you can mount it yourself, leave me out of it const EXT_ICONS := { 'bin': preload('res://theme/icons/file_binary.tres'), 'iso': preload('res://theme/icons/file_disc.tres'), 'sfc': preload('res://theme/icons/file_cart.tres'), 'smc': preload('res://theme/icons/file_cart.tres'), 'gba': preload('res://theme/icons/file_cart.tres'), } const TYPE_DESCS := { 'bin': 'Binary', 'iso': 'CD-ROM Image', 'sfc': 'SNES ROM', 'smc': 'SNES ROM', 'gba': 'GBA ROM', 'srm': 'SNES Savefile' } var time = 0.0 var time_mult = 1.0 func _ready(): set_process(true) func _process(delta): time += delta * time_mult