extends Node #warning-ignore-all:return_value_discarded signal loading_stage_updated(stage) # String signal rom_loaded const THREADED_LOADING := false const STRUCT := preload('res://scripts/struct.gd') const STRUCT_SNES := preload('res://scripts/loaders/snes/structs.gd') var structdefs := {} const loader_cd_image := preload('res://scripts/loaders/cd/image.gd') var psx_productcode_regex := RegEx.new() const psx_ff5_productcodes = [ 'SLUS_008.79', # US Anthology, both 1.0 and 1.1 'SCES_138.40', # EU/Aus Anthology 'SLPM_860.81', # JP 'SCPS_452.14', # JP original, untested ] var rom_snes := File.new() var snes_data := {} var snes_bytes: PoolByteArray var snes_buffer: StreamPeerBuffer var thread: Thread func load_snes_structs(buffer: StreamPeerBuffer) -> Dictionary: var data := {} var rom_size := len(buffer.data_array) for key in Common.SNES_PSX_addresses: var d = Common.SNES_PSX_addresses[key] if d.format and (d.SNES < rom_size): # Don't try to grab RPGe bank E0-E7 stuff from a smaller JP ROM var s: STRUCT.StructType if d.format in structdefs: s = structdefs[d.format] else: s = STRUCT.get_structarraytype(d.format, structdefs) structdefs[d.format] = s if not s: assert(false, 'Invalid StructType: "%s"' % d.format) buffer.seek(d.SNES) if '.' in key: var keysplit: PoolStringArray = key.split('.', 1) var k0 := keysplit[0] var k1 = keysplit[1] if k1.is_valid_integer(): k1 = int(k1) if not (k0 in data): data[k0] = {k1: s.get_value(buffer, [0, 0])} else: data[k0][k1] = s.get_value(buffer, [0, 0]) else: data[key] = s.get_value(buffer, [0, 0]) data['job_levels'] = [] for job_id in 21: var ability_list_ptr: int = data.ptrs_job_ability_lists[job_id] var num_abilities: int = data.job_ability_counts[job_id] var ability_list := [] buffer.seek(0x110000 + ability_list_ptr) for i in num_abilities: var abp_requirement: int = buffer.get_u16() var ability_learned: int = buffer.get_u8() ability_list.append({'ABP': abp_requirement, 'ability': ability_learned}) data.job_levels.append(ability_list) return data var load_start_tick := 0 func _on_loader_loading_stage_updated(stage: String, loader: String) -> void: var output := '%s: %s' % [loader, stage] #print(Time.get_time_string_from_system() + ' ' + output) print('@%dms - %s' % [Time.get_ticks_msec() - load_start_tick, output]) emit_signal('loading_stage_updated', output) var scenetree := get_tree() if scenetree: yield(scenetree, 'idle_frame') func _load_snes_audio(data_and_buffer: Array): yield(_on_loader_loading_stage_updated('Loading sound samples and music data', 'SoundLoader'), 'completed') SoundLoader.parse_rom(data_and_buffer[0], data_and_buffer[1]) func load_snes_rom_from_bytes(bytes: PoolByteArray) -> void: load_start_tick = Time.get_ticks_msec() if (len(bytes) % 1024) == 512: # Naive header strip bytes = bytes.subarray(512, -1) self.snes_bytes = bytes self.snes_buffer = StreamPeerBuffer.new() self.snes_buffer.data_array = bytes yield(_on_loader_loading_stage_updated('Loading struct definitions', 'StructLoader'), 'completed') self.snes_data = load_snes_structs(self.snes_buffer) if THREADED_LOADING: # Give this its own buffer if threaded, avoid file pointer conflicts var _thread_error = thread.start(self, '_load_snes_audio', [self.snes_data, self.snes_buffer.duplicate()]) else: yield(self._load_snes_audio([self.snes_data, self.snes_buffer]), 'completed') yield(_on_loader_loading_stage_updated('Loading strings', 'StringLoader'), 'completed') yield(StringLoader.load_snes_rom(self.snes_buffer, true), 'completed') SpriteLoader.reset() yield(_on_loader_loading_stage_updated('Loading sprites', 'SpriteLoader'), 'completed') SpriteLoader.load_from_structs(self.snes_data) yield(_on_loader_loading_stage_updated('Loading enemy battle sprites', 'SpriteLoader'), 'completed') SpriteLoader.load_enemy_battle_sprites(self.snes_data, self.snes_buffer) yield(_on_loader_loading_stage_updated('Loading battle backgrounds', 'SpriteLoader'), 'completed') SpriteLoader.load_battle_bgs(self.snes_data, self.snes_buffer) yield(_on_loader_loading_stage_updated('Loading map data', 'MapLoader'), 'completed') MapLoader.load_snes_rom(self.snes_data, self.snes_buffer) yield(_on_loader_loading_stage_updated('Parsing music data', 'MusicManager'), 'completed') MusicManager.load_snes_rom(self.snes_buffer) yield(_on_loader_loading_stage_updated('Finished loading!', 'RomLoader'), 'completed') emit_signal('rom_loaded') var music = load('res://scripts/loaders/snes/music_ff5.gd').new() music.disassemble_sfx(self.snes_buffer) func load_snes_rom(filename: String) -> void: var error := rom_snes.open(filename, File.READ) if error == OK: # Copy entire SNES ROM to a buffer for StreamPeerBuffer usage. # Unfortunately, the File API is different and slightly worse than the StreamPeer API. var rom_size := rom_snes.get_len() var bytes := rom_snes.get_buffer(rom_size) load_snes_rom_from_bytes(bytes) func load_psx_folder(_dirname: String): pass func load_psx_image(filename: String): # While it would technically be possible to load everything with no temporary files, # It is more convenient to unpack the small files we care about to the user:// directory var rom_psx := File.new() var error := rom_psx.open(filename, File.READ) if error == OK: var cd := loader_cd_image.new(rom_psx) for key in cd.directory: var s = key.trim_prefix('./') var re_match := psx_productcode_regex.search(s) if re_match: print(re_match.get_string(0)) print(cd.directory) func _ready(): if THREADED_LOADING: thread = Thread.new() structdefs.merge(STRUCT.get_base_structarraytypes()) STRUCT.parse_struct_definitions_from_tsv_filename('res://data/structs_SNES_stubs.tsv', structdefs) STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs/SNES_stubs.tsv', structdefs) structdefs.merge(STRUCT_SNES.get_structtypes(), true) # Overwrite the stubs! STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs/SNES_save.tsv', structdefs) STRUCT.parse_struct_definitions_from_tsv_filename('res://data/5/structs/SNES.tsv', structdefs) var _error := psx_productcode_regex.compile('(S[A-Z]{3}_\\d{3}\\.\\d{2});(\\d)') StringLoader.connect('loading_stage_updated', self, '_on_loader_loading_stage_updated', ['StringLoader']) # Debugging breakpoint pass func _exit_tree() -> void: pass if THREADED_LOADING: thread.wait_to_finish()