[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://shaders/worldmap_shader.gdshader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/palette_rows = 8.0 shader_param/tilemap_width = 512.0 shader_param/uv_scale = 512.0 shader_param/enable_sea_scroll = true shader_param/enable_waterfall_scroll = true shader_param/enable_tile_globbing = false