struct Character 3 character_id # 0=Bartz, 1=Lenna, 2=Galuf, 3=Faris, 4=Krile, 5/6/7 unused 1 is_female # 0=male, 1=female 2 unk0 # Two unknown, possibly unused bits 1 is_absent # 0=present, 1=absent 1 is_back_row 8 current_job_id 8 level 24 experience 16 hp_current 16 hp_max 16 mp_current 16 mp_max 8 equipped_head 8 equipped_body 8 equipped_acc 8 equipped_rh_shield 8 equipped_lh_shield 8 equipped_rh_weapon 8 equipped_lh_weapon 8 caught_monster 8 ability_1 8 ability_2 8 ability_3 8 ability_4 8 status_1 8 status_2 8 status_3 8 status_4 8 action_flags 8 damage_mod 16 innates 8 magic_element_up 8 equip_weight 8 base_strength 8 base_agility 8 base_stamina 8 base_magic 8 current_strength 8 current_agility 8 current_stamina 8 current_magic 8 evasion 8 defense 8 magic_evasion 8 magic_defense 8 elemental_absorb 8 elemental_evade 8 elemental_immune 8 elemental_half 8 elemental_weakness 8 resistance_status_1 8 resistance_status_2 8 resistance_status_3 8 specialty_weapon 8 specialty_equipment 8 current_job_level 16 current_job_abp 8 spell_level_1 8 spell_level_2 8 spell_level_3 32 equipment_category 16 attack 8 attack_id_reaction_unused 8 unk1 8 unk2 8 unk3 8 freelancer_strength 8 freelancer_agility 8 freelancer_stamina 8 freelancer_magic 16 freelancer_innates struct Job_progress 12 abp 4 level struct Config 3 battle_speed # 0=1 in-game, ..., 5=6 in-game 1 is_wait_mode # 0=active, 1=wait??? 3 message_speed # 0=1 in-game, ..., 5=6 in-game 1 command_set # 0=window, 1=shortcut 5 menu_color_r 5 menu_color_g 5 menu_color_b 1 padding 1 reequip_mode # 0=optimum, 1=empty 1 is_mono # 0=stereo, 1=mono 1 is_memory_cursor # 0=reset, 1=memory 4 unk0 1 hide_atb_gauge # 0=show, 1=hide 6 unk1 1 is_controller_custom # 0=no, 1=yes 1 is_controller_2p # 0=no, 1=yes 8 button_A # Bit of action 8 button_B # Bit of action 8 button_X # Bit of action 8 button_Y # Bit of action 8 button_L # Bit of action 8 button_R # Bit of action 8 button_Select # Bit of action 8[4] character_player_nums # 0=controller 1, 1=controller 2 8[4][4] character_shortcut_commands # 0=ability_1, 1=ability_2, 2=ability_3, 3=ability_4 struct Vehicle 2 mode_switching 3 movement_type 3 map_id 7 unk0 1 is_hidden # 0=show, 1=hide 8 x 8 y struct Save_slot Character[4] characters 8[256] inventory_item_ids 8[256] inventory_item_qtys 24 unlocked_jobs Job_progress[4][22] character_jobs_progress 8[4] character_abilities_learned_count 8[4][20] character_abilities_learned 24 current_gil 32 game_time_frames 16 num_enemies_defeated 8[32] magic_learned Config config 8[5][6] character_names # Bartz, Lenna, Galuf, Faris, Krile. Dialog is hardcoded for everyone except Bartz's name anyway... 8[6] unk0 8 magic_lamp_next_summon 8 num_battles_escaped # Brave Blade vs Chicken Knife 8 wonder_rod_magic 8[9] unk1 16 num_total_battles 16 num_times_saved 8 last_battle_results # 0=victory, 1=game over, 2=escaped 8[15] flags_battle_events 8[32] flags_treasure_opened 8[32] unk_probably_still_flags_treasure_opened 8[96] flags_events # RAM map mentions $D8E000. This is likely critical to story progression and scripting. 8[96] unk_probably_still_flags_events 16 map_id_inner 16 map_id_world 8 pos_x 8 pos_y 8 current_character_sprite 8 current_character_facing 8 current_vehicle Vehicle veh_chocobo Vehicle veh_black_chocobo Vehicle veh_hiryuu Vehicle veh_submarine Vehicle veh_steamship Vehicle veh_airship 16 teleport_map_id 8 teleport_map_x 8 teleport_map_y 8 initial_seed 8 walking_speed # 0=normal, 1=double (fast), 80=half (slow) 8 timed_event_active 16 timed_event_timer 16 timed_event_end