extends Node const SLOT_IN_USE := 0xE41B # FFV SRAM is 4 slots of 0x700byte save files # $0000-$06FF - Save Slot 1 # $0700-$0DFF - Save Slot 2 # $0E00-$14FF - Save Slot 3 # $1500-$1BFF - Save Slot 4 # $1C00-$1FEF - Empty # $1FF0-$1FF7 - Checksum (2 bytes per slot) # $1FF8-$1FFF - use table - contains $E41B if a slot is in use (deleting a save will just change this) # Checksum just sums up every 16bit word from 0x000-0x600 of the save slot, using the carry flag. # The carry flag means that it is not strictly modulo arithmetic, but you have to add 1 every time you pass 0xFFFF # Offsets within save slot # $000:600 = $500:B00 in WRAM (0x7E0500:0x7E0B00) only values that don't match are things like game frame timer which increments immediately after load # # $000-$04F - Character Slot 1 # $050=$09F - Character Slot 2 # $0A0=$0EF - Character Slot 3 # $0F0=$13F - Character Slot 4 # $447-$449 - Current Gil # # $5D8 - Current Map X position # $5D9 - Current Map Y position # # $600-$6FF - Appears to be unused and zeroed out, not used for checksum. Maybe we can use it for cool metadata? :) func get_slot_checksum(slot: StreamPeerBuffer) -> int: slot.seek(0) var checksum := 0 for i in 0x600: # Last 0x100 bytes aren't checksummed checksum += slot.get_16() if checksum > 0xFFFF: # Addition of shorts can only overflow checksum &= 0xFFFF if i < 0x5FF: checksum += 1 # TODO: confirm this carry flag edge case is correct! return checksum func get_character(slot: StreamPeerBuffer, character_slot_id: int) -> Dictionary: var character := {} slot.seek(0x50 * character_slot_id) var b := slot.get_8() character['id'] = b & 0x07 # 0Bartz/1Lenna/2Galuf/3Faris/4Krile/5/6/7 character['gender'] = (b >> 3) & 1 # 0 = male, 1 = female # Two unknown, possibly unused bits character['present'] = (b >> 6) & 1 # 0 = absent? character['back_row'] = (b >> 7) & 1 character['job_id'] = slot.get_8() character['level'] = slot.get_8() character['experience'] = slot.get_16() | (slot.get_8() << 16) character['hp_current'] = slot.get_16() character['hp_max'] = slot.get_16() character['mp_current'] = slot.get_16() character['mp_max'] = slot.get_16() character['equipped_head'] = slot.get_8() character['equipped_body'] = slot.get_8() character['equipped_acc'] = slot.get_8() character['equipped_rh_shield'] = slot.get_8() character['equipped_lh_shield'] = slot.get_8() character['equipped_rh_weapon'] = slot.get_8() character['equipped_lh_weapon'] = slot.get_8() character['caught_monster'] = slot.get_8() character['ability_1'] = slot.get_8() character['ability_2'] = slot.get_8() character['ability_3'] = slot.get_8() character['ability_4'] = slot.get_8() character['action_flags'] = slot.get_8() character['damage_mod'] = slot.get_8() character['innates'] = slot.get_16() character['magic_element_up'] = slot.get_8() character['equip_weight'] = slot.get_8() character['base_strength'] = slot.get_8() character['base_agility'] = slot.get_8() character['base_stamina'] = slot.get_8() character['base_magic'] = slot.get_8() character['current_strength'] = slot.get_8() character['current_agility'] = slot.get_8() character['current_stamina'] = slot.get_8() character['current_magic'] = slot.get_8() character['evasion'] = slot.get_8() character['defense'] = slot.get_8() character['magic_evasion'] = slot.get_8() character['magic_defense'] = slot.get_8() character['elemental_absorb'] = slot.get_8() character['elemental_evade'] = slot.get_8() character['elemental_immune'] = slot.get_8() character['elemental_half'] = slot.get_8() character['elemental_weakness'] = slot.get_8() character['resistance_status_1'] = slot.get_8() character['resistance_status_2'] = slot.get_8() character['resistance_status_3'] = slot.get_8() character['specialty_weapon'] = slot.get_8() character['specialty_equipment'] = slot.get_8() character['current_job_level'] = slot.get_8() character['current_job_abp'] = slot.get_16() character['spell_level_1'] = slot.get_8() character['spell_level_2'] = slot.get_8() character['spell_level_3'] = slot.get_8() character['equipment_category'] = slot.get_32() character['attack'] = slot.get_16() character['attack_id_reaction_unused'] = slot.get_8() character['unk1'] = slot.get_8() character['unk2'] = slot.get_8() character['unk3'] = slot.get_8() character['freelancer_strength'] = slot.get_8() character['freelancer_agility'] = slot.get_8() character['freelancer_stamina'] = slot.get_8() character['freelancer_magic'] = slot.get_8() character['freelancer_innates'] = slot.get_16() return character func get_save_slot(sram: File, slot_id: int): var buffer := StreamPeerBuffer.new() sram.seek(0x700 * slot_id) buffer.set_data_array(sram.get_buffer(0x700)) return buffer func save_slot(sram: File, slot_id: int, slot: StreamPeerBuffer): sram.seek(0x700 * slot_id) sram.store_buffer(slot.data_array) sram.seek(0x1FF0 + (slot_id*2)) sram.store_16(get_slot_checksum(slot)) sram.seek(0x1FF8 + (slot_id*2)) sram.store_16(SLOT_IN_USE) func delete_save_slot(sram: File, slot_id: int): sram.seek(0x1FF8 + (slot_id*2)) sram.store_16(0)