[gd_resource type="ImageTexture" load_steps=2 format=2] [sub_resource type="Image" id=1] data = { "data": PoolByteArray( 31, 0, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 0, 128, 255, 128, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 0, 255, 0, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 0, 255, 0, 255, 0, 255, 0, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 0, 255, 0, 255, 0, 255, 0, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 0, 255, 0, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 0, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 0 ), "format": "LumAlpha8", "height": 10, "mipmaps": false, "width": 10 } [resource] flags = 2 flags = 2 image = SubResource( 1 ) size = Vector2( 10, 10 )