struct Character u3 character_id # 0=Bartz, 1=Lenna, 2=Galuf, 3=Faris, 4=Krile, 5/6/7 unused u1 is_female # 0=male, 1=female u2 unk0 # Two unknown, possibly unused bits u1 is_absent # 0=present, 1=absent u1 is_back_row u8 current_job_id u8 level u24 experience u16 hp_current u16 hp_max u16 mp_current u16 mp_max u8 equipped_head u8 equipped_body u8 equipped_acc u8 equipped_rh_shield u8 equipped_lh_shield u8 equipped_rh_weapon u8 equipped_lh_weapon u8 caught_monster u8 ability_1 u8 ability_2 u8 ability_3 u8 ability_4 u8 status_1 u8 status_2 u8 status_3 u8 status_4 u8 action_flags u8 damage_mod u16 innates u8 magic_element_up u8 equip_weight u8 base_strength u8 base_agility u8 base_stamina u8 base_magic u8 current_strength u8 current_agility u8 current_stamina u8 current_magic u8 evasion u8 defense u8 magic_evasion u8 magic_defense u8 elemental_absorb u8 elemental_evade u8 elemental_immune u8 elemental_half u8 elemental_weakness u8 resistance_status_1 u8 resistance_status_2 u8 resistance_status_3 u8 specialty_weapon u8 specialty_equipment u8 current_job_level u16 current_job_abp u8 spell_level_1 u8 spell_level_2 u8 spell_level_3 u32 equipment_category u16 attack u8 attack_id_reaction_unused u8 unk1 u8 unk2 u8 unk3 u8 freelancer_strength u8 freelancer_agility u8 freelancer_stamina u8 freelancer_magic u16 freelancer_innates struct Job_progress u12 abp u4 level struct Config u3 battle_speed # 0=1 in-game, ..., 5=6 in-game u1 is_wait_mode # 0=active, 1=wait??? u3 message_speed # 0=1 in-game, ..., 5=6 in-game u1 command_set # 0=window, 1=shortcut u5 menu_color_r u5 menu_color_g u5 menu_color_b u1 padding u1 reequip_mode # 0=optimum, 1=empty u1 is_mono # 0=stereo, 1=mono u1 is_memory_cursor # 0=reset, 1=memory u4 unk0 u1 hide_atb_gauge # 0=show, 1=hide u6 unk1 u1 is_controller_custom # 0=no, 1=yes u1 is_controller_2p # 0=no, 1=yes u8 button_A # Bit of action u8 button_B # Bit of action u8 button_X # Bit of action u8 button_Y # Bit of action u8 button_L # Bit of action u8 button_R # Bit of action u8 button_Select # Bit of action 4 of u8 character_player_nums # 0=controller 1, 1=controller 2 4 of 4 of u8 character_shortcut_commands # 0=ability_1, 1=ability_2, 2=ability_3, 3=ability_4 struct Vehicle u2 mode_switching u3 movement_type u3 map_id u7 unk0 u1 is_hidden # 0=show, 1=hide u8 x u8 y struct Save_slot 4 of Character characters 256 of u8 inventory_item_ids 256 of u8 inventory_item_qtys u24 unlocked_jobs 4 of 22 of Job_progress character_jobs_progress 4 of u8 character_abilities_learned_count 4 of 20 of u8 character_abilities_learned u24 current_gil u32 game_time_frames u16 num_enemies_defeated 32 of u8 magic_learned Config config 5 of 6 of u8 character_names # Bartz, Lenna, Galuf, Faris, Krile. Dialog is hardcoded for everyone except Bartz's name anyway... 6 of u8 unk0 u8 magic_lamp_next_summon u8 num_battles_escaped # Brave Blade vs Chicken Knife u8 wonder_rod_magic 9 of u8 unk1 u16 num_total_battles u16 num_times_saved u8 last_battle_results # 0=victory, 1=game over, 2=escaped 15 of u8 flags_battle_events 32 of u8 flags_treasure_opened 32 of u8 unk_probably_still_flags_treasure_opened 96 of u8 flags_events # RAM map mentions $D8E000. This is likely critical to story progression and scripting. 96 of u8 unk_probably_still_flags_events u16 map_id_inner u16 map_id_world u8 pos_x u8 pos_y u8 current_character_sprite u8 current_character_facing u8 current_vehicle Vehicle veh_chocobo Vehicle veh_black_chocobo Vehicle veh_hiryuu Vehicle veh_submarine Vehicle veh_steamship Vehicle veh_airship u16 teleport_map_id u8 teleport_map_x u8 teleport_map_y u8 initial_seed u8 walking_speed # 0=normal, 1=double (fast), 80=half (slow) u8 timed_event_active u16 timed_event_timer u16 timed_event_end