extends Node var ROM_filename := 'FF5_SCC_WepTweaks_Inus_Dash.sfc' # 'Final Fantasy V (Japan).sfc' var GBA_filename := '2564 - Final Fantasy V Advance (U)(Independent).gba' var rom_snes := File.new() var thread := Thread.new() func load_snes_rom(filename: String): var error := rom_snes.open(filename, File.READ) if error == OK: SpriteLoader.load_snes_rom(rom_snes) MapLoader.load_worldmap_block_properties(rom_snes) var _thread_error = thread.start(SoundLoader, 'parse_rom', rom_snes) func _ready(): load_snes_rom(ROM_filename) func _exit_tree() -> void: thread.wait_to_finish()