ChocolateBird/scripts/loaders/rom_loader.gd

49 lines
1.5 KiB
GDScript

extends Node
const loader_cd_image := preload('res://scripts/loaders/cd/image.gd')
var psx_productcode_regex := RegEx.new()
const psx_ff5_productcodes = [
'SLUS_008.79', # US Anthology, both 1.0 and 1.1
'SCES_138.40', # EU/Aus Anthology
'SLPM_860.81', # JP
'SCPS_452.14', # JP original, untested
]
var ROM_filename := 'FF5_SCC_WepTweaks_Inus_Dash.sfc' # 'Final Fantasy V (Japan).sfc'
var GBA_filename := '2564 - Final Fantasy V Advance (U)(Independent).gba'
var rom_snes := File.new()
var thread := Thread.new()
func load_snes_rom(filename: String):
var error := rom_snes.open(filename, File.READ)
if error == OK:
SpriteLoader.load_snes_rom(rom_snes)
MapLoader.load_snes_rom(rom_snes)
var _thread_error = thread.start(SoundLoader, 'parse_rom', rom_snes)
func load_psx_folder(_dirname: String):
pass
func load_psx_image(filename: String):
# While it would technically be possible to load everything with no temporary files,
# It is more convenient to unpack the small files we care about to the user:// directory
var rom_psx := File.new()
var error := rom_psx.open(filename, File.READ)
if error == OK:
var cd := loader_cd_image.new(rom_psx)
for key in cd.directory:
var s = key.trim_prefix('./')
var re_match := psx_productcode_regex.search(s)
if re_match:
print(re_match.get_string(0))
print(cd.directory)
func _ready():
var _error := psx_productcode_regex.compile('(S[A-Z]{3}_\\d{3}\\.\\d{2});(\\d)')
load_snes_rom(ROM_filename)
func _exit_tree() -> void:
thread.wait_to_finish()