ChocolateBird/worldmap_palette_mat.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/worldmap_shader.gdshader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/tilemap_width = 512.0
shader_param/enable_sea_scroll = true
shader_param/enable_waterfall_scroll = true