ChocolateBird/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="ChocolateBird"
run/main_scene="res://main_menu.tscn"
config/use_custom_user_dir=true
config/icon="res://icon.png"
[autoload]
globals="*res://globals.gd"
Common="*res://scripts/loaders/common.gd"
CommonGBA="*res://scripts/loaders/common_gba.gd"
SoundLoader="*res://scripts/loaders/sound_loader.gd"
SpriteLoader="*res://scripts/loaders/sprite_loader.gd"
MapLoader="*res://scripts/loaders/map_loader.gd"
RomLoader="*res://scripts/loaders/rom_loader.gd"
SaveLoader="*res://scripts/loaders/save_loader.gd"
[debug]
gdscript/warnings/unused_variable=false
gdscript/warnings/integer_division=false
[display]
window/size/width=384
window/size/height=240
window/dpi/allow_hidpi=true
window/stretch/shrink=2.0
window/size/snap_to_integer=true
[gui]
theme/use_hidpi=true
[importer_defaults]
texture={
"detect_3d": false,
"flags/filter": false,
"flags/srgb": 0,
"process/fix_alpha_border": false
}
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"