69 lines
2.0 KiB
GDScript
69 lines
2.0 KiB
GDScript
extends Control
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var dir_user := Directory.new()
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const P_TESTDATA := 'user://test_data/'
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func load_snes_savefile(filename: String = 'res://test.srm'):
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var save_file := File.new()
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match save_file.open(filename, File.READ):
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OK:
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pass
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var error:
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print_debug('Failed to open test.srm for reading: %d' % error)
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return
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var save_slots = []
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var save_slot_dicts = []
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for i in 4:
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save_slots.append(SaveLoader.get_save_slot(save_file, i))
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save_slot_dicts.append(SaveLoader.get_struct(save_slots[i], 'Save_slot'))
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print('Loaded test save file')
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return save_slot_dicts
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func generate_known_good_results():
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var save_slot_dicts = load_snes_savefile()
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if not save_slot_dicts:
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return
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match dir_user.make_dir_recursive(P_TESTDATA):
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OK:
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pass
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var error:
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print_debug('Failed to create "%s" with error code %d' % [P_TESTDATA, error])
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return
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var filename := P_TESTDATA + 'test.srm.json'
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match Common.save_json(filename, save_slot_dicts):
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OK:
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pass
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var error:
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print_debug('Failed to save "%s" with error code %d' % [filename, error])
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return
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func test_save_loading() -> bool:
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var save_slot_dicts = load_snes_savefile()
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if not save_slot_dicts:
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print_debug('Failed to load test savefile')
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return false
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var filename := P_TESTDATA + 'test.srm.json'
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var known_good = Common.load_json(filename)
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match typeof(known_good):
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TYPE_ARRAY:
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print_debug('Comparing known savefile results')
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return Common.are_arrays_equal(save_slot_dicts, known_good)
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TYPE_DICTIONARY:
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print_debug('Known savefile results "%s" is a dict instead of an array. Did we change formats?' % filename)
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return false
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_:
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print_debug('Failed to load known savefile results "%s"' % filename)
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return false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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match dir_user.open('user://'):
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OK:
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pass
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var error:
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print_debug('Failed to open user directory')
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generate_known_good_results()
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print(test_save_loading())
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get_tree().quit()
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