ChocolateBird/test_scene.gd

22 lines
689 B
GDScript

extends Node2D
var save_slots = []
var save_slot_dicts = []
func _ready():
Engine.set_target_fps(60)
var save_file := File.new()
var error := save_file.open('test.srm', File.READ)
if error == OK:
for i in 4:
save_slots.append(SaveLoader.get_save_slot(save_file, i))
save_slot_dicts.append(SaveLoader.get_struct(save_slots[i], 'Save_slot'))
print('Loaded test save file')
save_file.close()
# error = save_file.open('downloaded_saves/psx_world1.gme', File.READ)
# if error == OK:
# var buffer := StreamPeerBuffer.new()
# save_file.seek(0x2FA0)
# buffer.data_array = save_file.get_buffer(0x600)
# save_slot_dicts.append(SaveLoader.get_struct(buffer, 'Save_slot'))