69 lines
1.7 KiB
GDScript
69 lines
1.7 KiB
GDScript
extends Node
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const INDEX_FORMAT := Image.FORMAT_L8
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enum Menu {
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LOADER,
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MAIN,
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LOAD_SAVE,
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WORLD_MAP,
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FIELD_MAP,
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PARTY,
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SHOP,
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BATTLE,
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DEBUG,
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DEBUG_AUDIO_SYSTEM,
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DEBUG_BATTLE_SPRITES,
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}
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const MENUS = {
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Menu.PARTY: ['res://widgets/PartyMenu.tscn', 'Party Menu'],
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Menu.BATTLE: ['res://widgets/BattleScene.tscn', 'Battle'],
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Menu.LOAD_SAVE: ['res://widgets/SaveSlotSelect.tscn', 'Load Save'],
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Menu.DEBUG: ['res://test/debug_menu.tscn', 'Debug Menu'],
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Menu.DEBUG_BATTLE_SPRITES: ['res://test/battle_sprites.tscn', 'Battle Sprites'],
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Menu.DEBUG_AUDIO_SYSTEM: ['res://test/audio_system.tscn', 'Audio'],
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Menu.WORLD_MAP: ['res://test/worldmap_system.tscn', 'World Map'],
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}
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const INITIAL_MENUS = [
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Menu.LOAD_SAVE,
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]
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const POST_ROM_MENUS = [
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Menu.DEBUG,
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Menu.WORLD_MAP,
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Menu.PARTY,
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Menu.BATTLE,
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Menu.DEBUG_BATTLE_SPRITES,
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Menu.DEBUG_AUDIO_SYSTEM,
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]
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const FOLDER_ICON := preload('res://theme/icons/file_folder.tres')
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const ALLOWED_EXTS := PoolStringArray(['bin', 'iso', 'sfc', 'smc', 'srm', 'gba'])
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const CD_EXTS := PoolStringArray(['bin', 'iso']) # If you have a weird disc image format, you can mount it yourself, leave me out of it
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const EXT_ICONS := {
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'bin': preload('res://theme/icons/file_binary.tres'),
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'iso': preload('res://theme/icons/file_disc.tres'),
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'sfc': preload('res://theme/icons/file_cart.tres'),
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'smc': preload('res://theme/icons/file_cart.tres'),
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'gba': preload('res://theme/icons/file_cart.tres'),
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}
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const TYPE_DESCS := {
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'bin': 'Binary',
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'iso': 'CD-ROM Image',
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'sfc': 'SNES ROM',
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'smc': 'SNES ROM',
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'gba': 'GBA ROM',
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'srm': 'SNES Savefile'
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}
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var time = 0.0
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var time_mult = 1.0
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func _ready():
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set_process(true)
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func _process(delta):
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time += delta * time_mult
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