247 lines
8.3 KiB
GDScript
247 lines
8.3 KiB
GDScript
extends PanelContainer
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#warning-ignore-all:return_value_discarded
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signal continue_pressed
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signal savefile_loaded(dicts)
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const globals = preload('res://globals.gd') # Make LSP shut up about non-const
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const FOLDER_ICON := globals.FOLDER_ICON
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const ALLOWED_EXTS := globals.ALLOWED_EXTS
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const CD_EXTS := globals.CD_EXTS
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const EXT_ICONS := globals.EXT_ICONS
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const TYPE_DESCS := globals.TYPE_DESCS
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enum {SELECT_ROM, SELECT_SAVE, COMPLETE}
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var current_mode = SELECT_ROM
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var cached_cd_bin_paths := {}
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var dir := Directory.new()
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var home_path := ''
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onready var itemlist: ItemList = $VBoxContainer/HBoxContainer/PanelContainer/ItemList
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onready var vscroller: VScrollBar = itemlist.get_child(0)
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onready var folder_buttons_scroller: ScrollContainer = $VBoxContainer/ScrollContainer
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onready var folder_buttons: HBoxContainer = $VBoxContainer/ScrollContainer/folder_buttons
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onready var btn_ok: Button = $'%btn_ok'
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onready var btn_continue: Button = $'%btn_continue'
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onready var lbl_filename_header: Label = $'%lbl_filename_header'
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onready var lbl_filename_content: Label = $'%lbl_filename_content'
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onready var lbl_filetype_header: Label = $'%lbl_filetype_header'
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onready var lbl_filetype_content: Label = $'%lbl_filetype_content'
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onready var lbl_filesize_header: Label = $'%lbl_filesize_header'
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onready var lbl_filesize_content: Label = $'%lbl_filesize_content'
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onready var lbl_fileinfo_header: Label = $'%lbl_fileinfo_header'
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onready var lbl_fileinfo_content: Label = $'%lbl_fileinfo_content'
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const inactive_modulate_color := Color(0.5, 0.5, 0.5)
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const active_modulate_color := Color.white
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var last_dir := ''
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static func get_human_size(n: int) -> String:
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if n > 0x100000000:
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return '%.2f GiB' % (n/float(0x40000000))
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if n > 0x400000:
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return '%.1f MiB' % (n/float(0x100000))
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if n > 0x1000:
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return '%.1f KiB' % (n/float(0x400))
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return '%d B' % n
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static func tokenize_path(path: String) -> PoolStringArray:
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return path.rstrip('/').split('/', true) # Allow empty means '/' will return ['']
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static func join_path(tokens) -> String:
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var path = '/'.join(tokens)
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return path if path else '/'
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func update_view():
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var error = dir.list_dir_begin(true, true)
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if error != OK:
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print_debug(error)
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return
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for child in folder_buttons.get_children():
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child.queue_free()
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var path = ProjectSettings.globalize_path(dir.get_current_dir())
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var cur_path: Array = tokenize_path(path)
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var l := len(cur_path)
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for i in l:
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var btn := Button.new()
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btn.connect('pressed', self, 'activate_entry', [join_path(cur_path.slice(0, i))])
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btn.text = cur_path[i]
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folder_buttons.add_child(btn)
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if i == 0:
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btn.text += '/'
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if i == l-1:
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btn.icon = FOLDER_ICON
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if last_dir.begins_with(path): # i.e. we jumped up a level or more
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var last_path: Array = tokenize_path(last_dir)
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var l2 := len(last_path)
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for i in range(l, l2):
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var btn := Button.new()
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btn.connect('pressed', self, 'activate_entry', [join_path(last_path.slice(0, i))])
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btn.text = last_path[i]
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btn.modulate = inactive_modulate_color
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folder_buttons.add_child(btn)
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# Doesn't work thanks to frame delay
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# folder_buttons_scroller.set_h_scroll(9999)
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# folder_buttons_scroller.ensure_control_visible(folder_buttons_scroller.get_h_scrollbar())
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# folder_buttons_scroller.get_h_scrollbar().update()
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itemlist.clear()
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var directories := PoolStringArray()
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var current_dir := dir.get_current_dir()
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var files := []
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while true:
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var entry := dir.get_next()
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if len(entry) == 0:
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break
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var filename := current_dir + '/' + entry
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if filename in cached_cd_bin_paths:
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files.append([entry, EXT_ICONS.iso])
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elif dir.current_is_dir():
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directories.append(entry)
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elif '.' in entry:
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var extension = entry.rsplit('.', true, 1)[1]
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if extension in ALLOWED_EXTS:
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files.append([entry, EXT_ICONS.get(extension)])
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directories.sort()
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files.sort()
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for entry in directories:
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itemlist.add_item(entry, FOLDER_ICON)
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for entry in files:
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itemlist.add_item(entry[0], entry[1])
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func load_file(entry: String):
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var filename := dir.get_current_dir() + '/' + entry
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var ext = entry.rsplit('.', true, 1)[1].to_lower()
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match ext:
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'sfc', 'smc':
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if current_mode == SELECT_ROM:
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RomLoader.load_snes_rom(filename)
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'srm':
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if current_mode == SELECT_ROM:
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return
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var file := File.new()
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match file.open(filename, File.READ):
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OK:
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emit_signal('savefile_loaded', SaveLoader.load_save_dicts_from_file(file))
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_set_mode(COMPLETE)
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var err:
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print_debug('Error loading savefile: %s - %d'%[filename, err])
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func activate_entry(entry: String, _index: int = -1):
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var curr_dir := dir.get_current_dir()
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if not self.last_dir.begins_with(curr_dir):
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self.last_dir = curr_dir
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if dir.dir_exists(entry):
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var error := dir.change_dir(entry)
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if error == OK:
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update_view()
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init_labels()
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else:
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print_debug(error)
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elif dir.file_exists(entry):
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load_file(entry)
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func activate_current_entry():
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var selected := itemlist.get_selected_items()
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if len(selected) > 0:
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activate_entry(itemlist.get_item_text(selected[0]))
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func view_entry(entry: String, index: int = -1):
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init_labels()
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lbl_filename_header.modulate = active_modulate_color
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lbl_filename_content.text = entry
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lbl_filetype_header.modulate = active_modulate_color
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if dir.dir_exists(entry):
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lbl_filetype_content.text = 'Folder'
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btn_ok.disabled = false
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elif dir.file_exists(entry):
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var file := File.new()
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var filename := dir.get_current_dir() + '/' + entry
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var error := file.open(filename, File.READ)
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if error != OK:
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print_debug(error)
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return
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var size = file.get_len()
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var human_size = get_human_size(size)
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var ext = entry.rsplit('.', true, 1)[1].to_lower()
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var type = TYPE_DESCS.get(ext, 'Unknown')
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var prodcode := ''
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if ext in CD_EXTS:
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var cd := RomLoader.loader_cd_image.new(file)
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for key in cd.directory:
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var s = key.trim_prefix('./')
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var re_match := RomLoader.psx_productcode_regex.search(s)
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if re_match:
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prodcode = '%s\n%s\n%s' % [cd.pvd.system_identifier.strip_edges(), cd.pvd.volume_identifier.strip_edges(), re_match.get_string(1)]
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type = 'PSX CD-ROM Image'
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cached_cd_bin_paths[filename] = prodcode
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if index >= 0:
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itemlist.set_item_icon(index, EXT_ICONS.iso)
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break
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var info = ('Info:\n %s' % prodcode) if prodcode else ''
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lbl_filetype_content.text = type
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lbl_filesize_header.modulate = active_modulate_color
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lbl_filesize_content.text = human_size
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lbl_fileinfo_header.modulate = active_modulate_color if prodcode else inactive_modulate_color
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lbl_fileinfo_content.text = prodcode
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match current_mode:
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SELECT_ROM:
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btn_ok.disabled = (ext != 'sfc' and ext != 'smc') # Only allow opening snes roms for now
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SELECT_SAVE, COMPLETE:
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btn_ok.disabled = (ext != 'srm')
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func init_labels():
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lbl_filename_header.modulate = inactive_modulate_color
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lbl_filename_content.text = ''
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lbl_filetype_header.modulate = inactive_modulate_color
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lbl_filetype_content.text = ''
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lbl_filesize_header.modulate = inactive_modulate_color
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lbl_filesize_content.text = ''
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lbl_fileinfo_header.modulate = inactive_modulate_color
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lbl_fileinfo_content.text = ''
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btn_ok.disabled = true
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func _ready() -> void:
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init_labels()
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if OS.has_feature('windows'):
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home_path = OS.get_environment('USERPROFILE')
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else:
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home_path = OS.get_environment('HOME')
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# dir.open(OS.get_system_dir(OS.SYSTEM_DIR_DOWNLOADS))
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var error = dir.open(home_path)
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if error == OK:
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update_view()
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btn_ok.connect('pressed', self, 'activate_current_entry')
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btn_continue.connect('pressed', self, '_on_continue_pressed')
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RomLoader.connect('rom_loaded', self, '_on_rom_loaded')
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print(ProjectSettings.globalize_path('user://'))
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print(ProjectSettings.globalize_path(dir.get_current_dir()))
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func _set_mode(new_mode) -> void:
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match new_mode:
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SELECT_ROM:
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$'%lbl_prompt'.text = "Select a ROM from your device's storage"
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btn_continue.disabled = true
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SELECT_SAVE:
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$'%lbl_prompt'.text = "Select a save file from your device's storage"
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btn_continue.disabled = false
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COMPLETE:
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$'%lbl_prompt'.text = "Save file loaded, press Continue"
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btn_continue.disabled = false
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current_mode = new_mode
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update_view()
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init_labels()
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func _on_ItemList_item_activated(index: int) -> void:
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activate_entry(itemlist.get_item_text(index), index)
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func _on_ItemList_item_selected(index: int) -> void:
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view_entry(itemlist.get_item_text(index), index)
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func _on_rom_loaded() -> void:
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_set_mode(SELECT_SAVE)
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func _on_continue_pressed() -> void:
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emit_signal('continue_pressed')
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