15 lines
387 B
GDScript
15 lines
387 B
GDScript
extends Node2D
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var save_slots = []
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var save_slot_dicts = []
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func _ready():
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Engine.set_target_fps(60)
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var save_file := File.new()
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var error := save_file.open('test.srm', File.READ)
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if error == OK:
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for i in 4:
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save_slots.append(SaveLoader.get_save_slot(save_file, i))
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save_slot_dicts.append(SaveLoader.get_struct(save_slots[i], 'Save_slot'))
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print('Loaded test save file')
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