ChocolateBird/theme/border_imagetexture.tres

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[gd_resource type="ImageTexture" load_steps=2 format=2]
[sub_resource type="Image" id=1]
data = {
"data": PoolByteArray( 31, 0, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 0, 128, 255, 128, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 0, 255, 0, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 0, 255, 0, 255, 0, 255, 0, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 0, 255, 0, 255, 0, 255, 0, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 0, 255, 0, 255, 128, 255, 128, 255, 255, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 255, 128, 255, 128, 0, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 255, 128, 0 ),
"format": "LumAlpha8",
"height": 10,
"mipmaps": false,
"width": 10
}
[resource]
flags = 2
flags = 2
image = SubResource( 1 )
size = Vector2( 10, 10 )