Luke Hubmayer-Werner daf4c54cd5 | ||
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scripts/loaders | ||
shaders | ||
test | ||
.gitignore | ||
Node2D.gd | ||
Node2D.tscn | ||
PC.gd | ||
PC.tscn | ||
README.md | ||
default_env.tres | ||
globals.gd | ||
palette_mat.tres | ||
project.godot |
README.md
What?
Interactive Final Fantasy V save editor
Why?
Fun
How?
Godot 3.6, extracting resources from original or RPGe-translated SNES ROM.
How much?
Following systems are ordered by vague overarching priority:
Save/Load System
I know I called this an "Interactive Save Editor" but I haven't started that yet.
- SNES Support
- PSX Support (should be identical to SNES with different offset)
- GBA Support (note, does not imply full asset ripping)
- Steam Pixel Remaster Support (I haven't bought this yet so low prio) (note, does not imply full asset ripping)
Menu System
I have mostly solved parsing of SNES menus in a sister project, however there are so few of them that hardcoding better behaviour would be nicer anyway.
- Main Menu and Load/New Game
- Party Menu and submenus
- Shops
Map Field System
- Character sprites (solved problem, soon™)
- NPC sprites (solved problem, soon™)
- Vehicle sprites (solved problem, soon™)
World Maps (Fields?)
- Tiles
- Tilemaps (solved problem, soon™)
- Dynamic changes (e.g. meteors, breaking seals, sinking island, pirate cave, voids) (might hardcode these later)
- Pathing (I have vague recollections about this)
- Mode 7 Effects (...might hardcode these later)
Dungeon/Town/Zone Maps (idk what accepted terminology is)
- Tiles (solved problem, soon™)
- Tilemaps (solved problem, soon™)
- Layer Effects and animated tiles (needs research, including water)
- Pathing (I have vague recollections about this)
Battle System
- Character sprites
- Weapon sprites (solved problem, soon™)
- Weapon animations (will hardcode these)
- Enemy sprites (solved problem, soon™)
- Backgrounds (solved problem, soon™)
- Enemy AI (needs research)
- Abilities (will hardcode these, with fixes and extensions where appropriate)
- Calculations (will hardcode these from Algorithms guide, with fixes and extensions where appropriate)
Script System
This will be an interpreter, I am not hardcoding the thousands of scripts.
- Parser
- Interpreter
- API
Sound System
- Instrument samples
- Music playing (semi-solved problem, WIP)