Backfill some more SNES data
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@ -14,11 +14,55 @@ bgm_instrument_loop_starts 0x043CD8 35 of u16
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bgm_instrument_samplerates 0x043D1E 35 of u16
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bgm_instrument_adsrs 0x043D64 35 of u16
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bgm_instrument_indices 0x043DAA 72 of 16 of u16 length 0x900
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worldmap_compressed_tilesets 0x070000 tilesets 0 up to 0x434
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worldmap_compressed_tilesets2 0x080000 tilesets 0x434 up to 0x500
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ptrs_jp_speech 0x082220 2160 of u16
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ptrs_extended_event_data 0x083320 1940 of u24
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extended_event_data 0x0849DF See above for addresses
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jp_speech 0x0A0000 See 0x082220 for offsets
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ptrs_tilemaps 0x0B0000 328 of u16
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tilemaps 0x0B0290 See above for offsets
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ptrs_npc_actions 0x0E0000 928 of u16
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npc_actions 0x0E0740 See above for offsets
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ptrs_event_places 0x0E2400 512 of u16
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event_places 0x0E2800 920 of EventPlace See above for offsets
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ptrs_zone_exits 0x0E36C0 512 of u16
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zone_exits 0x0E3AC0 See above for offsets
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ptrs_npc_data 0x0E59C0 512 of u16
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npc_data 0x0E5DC2 See above for offsets
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zones 0x0E9C00 512 of ZoneData
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enemy_battle_sprite_palettes 0x0ED000 See enemy_battle_sprite_data for pointers. Some are 8 colours instead of 16.
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? 0x0EE130
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ptrs_tile_blocks 0x0F0000 28 of u16
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tile_blocks 0x0F0038 See above for offsets
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ptrs_tile_properties 0x0FC540 23 of u16
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tile_properties 0x0FC56E See above for offsets
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worldmap_minimap_border_tiles 0x0FD800 32 of TileSNES4bpp length 0x400
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ptrs_worldmap_tilesets 0x0FE000 5 of 256 of u16 Every offset points to a horizontal line of 256 tiles stored in banks C7 and C8
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worldmap_block_properties 0x0FEA00 3 of 192 of u24
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worldmap_blocks 0x0FF0C0 /nar/ff5_binx.bin 0x040300 3 of 4 of 192 of u8 # Top-left corners, top-right corners, bottom-left corners, bottom-right corners
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worldmap_tiles.bias 0x0FF9C0 /nar/ff5_bin3.bin 0x03FB00 3 of 256 of u8 Add to each pixel of the mode7c tiles
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worldmap_palettes 0x0FFCC0 /nar/ff5_binx.bin 0x040000 3 of 128 of ColorBGR555
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tbl_enemy_stats 0x100000 384 of EnemyStats
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tbl_enemy_encounters 0x103000 512 of 16 of u8
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tbl_enemy_item_rewards 0x105000 384 of 4 of u8 2 drops 2 steals
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tbl_enemy_control_actions 0x105600 384 of 4 of u8
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jp_enemy_names 0x105C00
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tbl_enemy_groups 0x106800 256 of 4 of u16
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ptrs_jp_location_names 0x107000 164 of u16
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jp_location_names 0x107200 See above
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encounters_events 0x107800
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encounters_trapchests 0x107980
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enemy_zones.worldmaps 0x107A00 3 of 512 of u8 TODO
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enemy_zones.dungeons 0x108000 512 of u16 TODO
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tbl_zone_danger 0x108400 TODO
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tbl_enemy_release_actions 0x108600 384 of u16
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tbl_enemy_formation_coords 0x108900
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tbl_enemy_special_attacks 0x109900 384 of u16
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ptrs_enemy_ai_scripts 0x109C00 384 of u16
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enemy_ai_scripts 0x109F00 See above for offsets
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enemy_battle_sprite_layouts_small 0x10D004 102 of 8 of u8 length 0x330
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enemy_battle_sprite_layouts_large 0x10D334 72 of 16 of u16 length 0x900
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enemy_battle_sprite_mini 0x10E003 4 of TileSNES4bpp length 0x80
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@ -162,3 +162,38 @@ u16 status_26
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u16 status_28
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u8 30
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u8 level # 31
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struct EventPlace
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u8 x
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u8 y
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u16 event_id
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struct ZoneExit
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u8 x
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u8 y
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u16 dest_map_id
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u8 dest_x
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u8 dest_y
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struct ZoneData
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u16 npc_layer
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u8 name_id
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u8 shadow_flags # Maybe make a type for this later
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u8 graphic_maps # MSb animation-related, 6 LSbs are ID for table in 0x005BB8 which writes to $2131-$2133 (Color Math Designation, Subscreen BG color)
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u8 tile_properties
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u8 flags_6
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u8 7
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u8 blockset_id
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4 of u6 tileset_ids
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3 of u10 blockmap_ids
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u2 _
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u8 16
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u8 17
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u8 18
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u8 19
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u8 20
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u8 21
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u8 palette_id
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u8 23
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u8 24
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u8 music_id
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Can't render this file because it has a wrong number of fields in line 43.
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